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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Did Anyone crack the 4e monster design code?
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<blockquote data-quote="BASHMAN" data-source="post: 4098267" data-attributes="member: 8277"><p>I recently tried doing with with Monsters base Defenses by Role & Level (w/ special consideration given to Solo & Elites). I can say that I definately haven't cracked any "code" but there seems to be a pattern in there somewhere. </p><p></p><p>If you take the monsters level /2 + Stat bonus, it does not add up to its Defense-- it is usually too low. In some cases, I found for instance level 3 soldiers w/ all 12s for base defenses-- but then there was an exception, one with all 13s and a 14. I found level 7 creatues with bases of 10 for everything except an apparent 15 base for AC (seems that AC comes out of the same defensive guideline/pool as all the other defenses & can take from them). </p><p></p><p>Now, this is not a RULE-- but in general, a generic guide might look like this for, lets say, soldiers (who tend towards high defenses): </p><p></p><p>Level 1 Base Defenses = 11</p><p>Level 3 = 12</p><p>Level 6 = 13</p><p>Level 9 = 14</p><p>Level 12 = 15 (unless there is some "kicker" for being paragon)</p><p>Level 15 = 16</p><p>Level 18 = 17</p><p>Level 21 = 18</p><p></p><p>Now obviously, not all soldiers have across the board bases all the same, and some individuals are above or below this example... but they are close to it. A +1 here, and a -1 one can definitely change it up a bit. </p><p></p><p>So lets say we have a Level 10 Soldier w/ 16 in all stats. He'd have an average defense of 22 for everything. A level 6 Soldier has 17s on average with the same stats. </p><p></p><p>So let's take that level 6 soldier, and give him +1 Fort, +1 Ref, -2 Will, and +7 for armor and shield and we get: AC 24, Fort 18, Ref 18, Will 15 -- so it looks like there is no definate pattern... but there could be one... we just haven't figured it out (or at least the base line of it yet). </p><p></p><p>I haven't really been able to "decode" brutes yet, but their base / level is decidedly lower or they put most of it into AC (assuming it uses the same "pool"). A chart for them might look like this: </p><p></p><p>Level 1 Base 10</p><p>Level 5 Base 11</p><p>Level 8 Base 12</p><p>Level 11 Base 13</p><p>Level 15 Base 14</p><p>Level 18 Base 15</p><p></p><p>So a level 10 Brute w/ 16 in all stats has ave. def of 20. The Level 6 brute has ave. Def of 17 with all 16 stats. Of course, stats are likely to be higher than that (esp STR or CON)</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4098267, member: 8277"] I recently tried doing with with Monsters base Defenses by Role & Level (w/ special consideration given to Solo & Elites). I can say that I definately haven't cracked any "code" but there seems to be a pattern in there somewhere. If you take the monsters level /2 + Stat bonus, it does not add up to its Defense-- it is usually too low. In some cases, I found for instance level 3 soldiers w/ all 12s for base defenses-- but then there was an exception, one with all 13s and a 14. I found level 7 creatues with bases of 10 for everything except an apparent 15 base for AC (seems that AC comes out of the same defensive guideline/pool as all the other defenses & can take from them). Now, this is not a RULE-- but in general, a generic guide might look like this for, lets say, soldiers (who tend towards high defenses): Level 1 Base Defenses = 11 Level 3 = 12 Level 6 = 13 Level 9 = 14 Level 12 = 15 (unless there is some "kicker" for being paragon) Level 15 = 16 Level 18 = 17 Level 21 = 18 Now obviously, not all soldiers have across the board bases all the same, and some individuals are above or below this example... but they are close to it. A +1 here, and a -1 one can definitely change it up a bit. So lets say we have a Level 10 Soldier w/ 16 in all stats. He'd have an average defense of 22 for everything. A level 6 Soldier has 17s on average with the same stats. So let's take that level 6 soldier, and give him +1 Fort, +1 Ref, -2 Will, and +7 for armor and shield and we get: AC 24, Fort 18, Ref 18, Will 15 -- so it looks like there is no definate pattern... but there could be one... we just haven't figured it out (or at least the base line of it yet). I haven't really been able to "decode" brutes yet, but their base / level is decidedly lower or they put most of it into AC (assuming it uses the same "pool"). A chart for them might look like this: Level 1 Base 10 Level 5 Base 11 Level 8 Base 12 Level 11 Base 13 Level 15 Base 14 Level 18 Base 15 So a level 10 Brute w/ 16 in all stats has ave. def of 20. The Level 6 brute has ave. Def of 17 with all 16 stats. Of course, stats are likely to be higher than that (esp STR or CON) [/QUOTE]
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Did Anyone crack the 4e monster design code?
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