Altamont Ravenard said:I thought the sentiment was more general than that. I can't say I have seen many threads disproving the fact that monk + VoPov is a little overboard.
If it's not the case and I've made a wrong assumption (because I haven't yet seen that combo in play), then I'm sorry, but I will say that we made 12th level characters for a possible game we'll play in, and even with my best efforts (I am not the best powergamer out there I'll admit), my ~30 STR Goliath Barbarian/Fighter would have had trouble defeating the VoPov monk in the party, and defeating stuff in combat was the ONLY thing he was good at.
AR
12th level is around when I found the power of a VoP monk peaked, by the way (at least for levels 10+, since I switched my character over after we got BoED). Magic item value starts to increase way too vast for VoP to keep up in another 3-4 levels.
Suppose that your totally generic fighter-type (no class abilities, hardly any feats) buys, off the top of my head, from the DMG:
Boots of Speed (when activated, +1 to hit/ac/refl saves, 1 extra attack/round)
Ring of Deflection +1
Amulet of Natural Armor +1
Ioun Stone of Insight +1
Cloak of Resistance +3
(31k)
+1 Animated Heavy Shield (9k)
Mithril Breastplate +3 (13k)
+2 Greatsword (8k)
+4 Belt of Str
+2 Gloves of Dex
+2 Bracers of Con
(24 k)
So this character has spent around 86k of money and has (w/ the boots activated):
Pluses to AC: +8 armor + 3 shield + 1 increased dex + 1 deflection + 1 natural armor + 1 Boots of speed + 1 insight= +16 (+original Dex bonus and any other bonuses) AC.
+5 to hit and +5 to damage w/ a two-handed weapon (Greatsword, Str bonus, Boots of Speed), 1 extra attack a round when making a full attack (10 rounds/day)
+4 Fort save, +5 Ref save, +3 Will save, +12 HP
Given, say, 16 Str, 14 Dex, 14 Con to start and no feats besides Weapon Focus: Greatsword and Dodge (I can even make him human, to boot)
This character has (w/ boots, w/out rage):
23 Str (+3 levels, +4 magic), 29 AC, 110-125 HP, attacks at +22/+22/+17/+12 (+12 base, +6 Str, +2 magic, +1 focus, +1 Boots) for 2d6 + 11 (18 average damage).
Let’s say your Vow of Poverty Monk has better stats than the generic fighter guy:
19 (using 2 from levels and 2 from VoP) Str, 14 Dex, 14 Con, 14 Wis, 15 Cha and Holy Ki Strike
AC= 26 (+10 VoP, +2 Wis, +2 Dex, +2 Monk). HP: around 85
He attacks at +15/+10, which becomes +15/+15/+15/+10 w/ Flurry (+9 base, +1 focus: unarmed, +3 Str, +2 magic). He does (12th level is great for Monks) 2d6 + 3 + 2 (+2d6 vs. evil)= 4d6+5= 19 damage.
Now, your Monk hits on a “14” with 3 attacks and a “19” with another- ignoring criticals, that averages 1.15 hit in 4 attacks. So he does 19*1.15 dmg a round. He kills the fighter in 5.5 rounds.
The fighter hits the monk on a “4” with 2 attacks, a “9” with one, and a “14” with another. His crits are better than the monk’s crits, but we’re ignoring those. He has an average of a little over 2.5 hits a round. At 18 damage a hit, that’s 45 damage a round. He kills the monk in two rounds.
I could have some numbers slightly off, but the result is simple: against higher AC opponents, the monk’s low attack bonus prevents him from being an effective fighter. Note that the fighter’s next 30k of gold (roughly a level) buys him upgrades to: +3 Greatsword, +2 amulet of nat armor, +2 ring of deflection, +4 Mithril Armor, +2 animated shield (and +4 cloak of res if he has another 7k to spare). That’s up to 33 AC, another +1 to hit and damage and maybe +1 to saves.
What does the Monk’s next level get him? Spell Resistance. Is it a good thing to have? Definitely. Does it help his offense? Not at all.