Level Up (A5E) Did the Aspirant Cleric Get a Stealth Errata?

Ondath

Hero
While running today's Level Up game, my wife (who co-DMs with me on this game but plays an Aspirant cleric in my other campaign) realised that our player running an Aspirant cleric had much weaker abilities than she remembered. The current version of the archetype on a5e.tools says that Fighting Fitness gives you the Adept martial die progression, and the Wis/day extra damage ability deals 1d8 additional damage. However, my wife remembered that her Aspirant character's unarmed attacks deal a flat 1d8 damage, and that the extra damage ability dealt 2d8 additional damage instead.

We wanted to make sure we did not go into the Berenstain Bears parallel universe for a moment, so I checked my copy of the Adventures in Zeitgeist book. And lo and behold - the book lists the abilities with higher damage! The Potential Self feature also names specific spells that the ability grants, while web version does not mention the spells and directly provides the spells' benefits instead.

So I'm wondering - was an Errata released for Adventures in Zeitgeist? And if there was an errata, why did Aspirant cleric get nerfed? In my experience, it's already a rather weak subclass (sure, its unarmed strikes are more powerful than Adept's, but Adept gets free Bonus Action unarmed strikes and Multiattack and lots of martial manoeuvres, while old Aspirant's unarmed strike stayed fixed at 1d8), so I don't understand why it was made even weaker.
 

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You can see errata released for Adventures in ZEITGEIST on Jan 20th on the errata page on the Level Up website. If you have a PDF of the rulebook, you can redownload that for the errated version.
 

There are also things that aren't in the errata list that are still different on the A5E.tools website. For example, the Guarded Warrior feat on the site does not explicitly grant you the Warning Strike maneuver but rather states that you can do the thing Warning Strike allows you to do. It also does not have the restriction that the attacking enemy must be within 5 feet which is present in the PDF and Foundry VTT versions of the Feat.

Adventurer's Guide:
It is very difficult for foes to get by you without paying for it. You gain the following benefits.
• A creature that takes the Disengage action still provokes opportunity attacks from you.

• You gain proficiency with the Warning Strike maneuver and do not have to spend exertion to activate it.

• You can use your reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than you if the target does not also have this feat.

A5E.Tools
You punish foes that try to target your allies.
  • Your successful opportunity attacks reduce a creature’s speed to 0 until the end of the turn.
  • You may use your reaction to make a melee attack against a foe that targets one of your allies with an attack.
  • You may make attacks of opportunity against creatures that have taken the disengage action when they leave your threatened area.
 
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