Ondath
Hero
While running today's Level Up game, my wife (who co-DMs with me on this game but plays an Aspirant cleric in my other campaign) realised that our player running an Aspirant cleric had much weaker abilities than she remembered. The current version of the archetype on a5e.tools says that Fighting Fitness gives you the Adept martial die progression, and the Wis/day extra damage ability deals 1d8 additional damage. However, my wife remembered that her Aspirant character's unarmed attacks deal a flat 1d8 damage, and that the extra damage ability dealt 2d8 additional damage instead.
We wanted to make sure we did not go into the Berenstain Bears parallel universe for a moment, so I checked my copy of the Adventures in Zeitgeist book. And lo and behold - the book lists the abilities with higher damage! The Potential Self feature also names specific spells that the ability grants, while web version does not mention the spells and directly provides the spells' benefits instead.
So I'm wondering - was an Errata released for Adventures in Zeitgeist? And if there was an errata, why did Aspirant cleric get nerfed? In my experience, it's already a rather weak subclass (sure, its unarmed strikes are more powerful than Adept's, but Adept gets free Bonus Action unarmed strikes and Multiattack and lots of martial manoeuvres, while old Aspirant's unarmed strike stayed fixed at 1d8), so I don't understand why it was made even weaker.
We wanted to make sure we did not go into the Berenstain Bears parallel universe for a moment, so I checked my copy of the Adventures in Zeitgeist book. And lo and behold - the book lists the abilities with higher damage! The Potential Self feature also names specific spells that the ability grants, while web version does not mention the spells and directly provides the spells' benefits instead.
So I'm wondering - was an Errata released for Adventures in Zeitgeist? And if there was an errata, why did Aspirant cleric get nerfed? In my experience, it's already a rather weak subclass (sure, its unarmed strikes are more powerful than Adept's, but Adept gets free Bonus Action unarmed strikes and Multiattack and lots of martial manoeuvres, while old Aspirant's unarmed strike stayed fixed at 1d8), so I don't understand why it was made even weaker.