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Did TSR Sue Regularly?
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<blockquote data-quote="Dire Bare" data-source="post: 8242874" data-attributes="member: 18182"><p>I'll push back against the idea that TSR starting a Buck Rogers product line was a bad idea. At least, the first Buck product line (Buck Rogers XXVC), the later revamped one (High Adventures Cliffhangers) was terrible IMO. The XXVC products were ultimately not successful, but so have been many other product lines. New RPGs come and go all the time, Buck Rogers was just a little more high profile. Buck Rogers is a classic sci-fi property ripe for a reimagining, both back then and still today.</p><p></p><p>Back in the day, I read all the XXVC novels, had the board game, and the RPG boxed set and LOVED IT ALL. None of my friends wanted to play the XXVC game sadly, but I still have that problem today when trying to get friends to play anything other than D&D. The reimagined Buck Rogers universe for the XXVC game was pretty awesome, IMO. Why was it ultimately unsuccessful? Who knows? Marketing? Only DireBare loved it? Everybody else was playing Star Wars?</p><p></p><p>In 20/20 hindsight, the failure of both Buck Rogers product lines to sustain any significant success, plus Williams personal connection to the property, makes it look like a BAD IDEA. But that's with hindsight. TSR certainly was not a well-managed company, but there were LOTS of truly bad decisions made, and lots of things that just didn't pan out. It's all water under the bridge, I'm mostly concerned with what my favorite RPG companies are doing NOW.</p><p></p><p>That said, I'd love it if WotC could strike a deal with the Dille estate to publish ebooks of the TSR-era Buck Rogers XXVC product line. I'd snap them up. It's not gonna happen, of course, but a nerd can dream.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8242874, member: 18182"] I'll push back against the idea that TSR starting a Buck Rogers product line was a bad idea. At least, the first Buck product line (Buck Rogers XXVC), the later revamped one (High Adventures Cliffhangers) was terrible IMO. The XXVC products were ultimately not successful, but so have been many other product lines. New RPGs come and go all the time, Buck Rogers was just a little more high profile. Buck Rogers is a classic sci-fi property ripe for a reimagining, both back then and still today. Back in the day, I read all the XXVC novels, had the board game, and the RPG boxed set and LOVED IT ALL. None of my friends wanted to play the XXVC game sadly, but I still have that problem today when trying to get friends to play anything other than D&D. The reimagined Buck Rogers universe for the XXVC game was pretty awesome, IMO. Why was it ultimately unsuccessful? Who knows? Marketing? Only DireBare loved it? Everybody else was playing Star Wars? In 20/20 hindsight, the failure of both Buck Rogers product lines to sustain any significant success, plus Williams personal connection to the property, makes it look like a BAD IDEA. But that's with hindsight. TSR certainly was not a well-managed company, but there were LOTS of truly bad decisions made, and lots of things that just didn't pan out. It's all water under the bridge, I'm mostly concerned with what my favorite RPG companies are doing NOW. That said, I'd love it if WotC could strike a deal with the Dille estate to publish ebooks of the TSR-era Buck Rogers XXVC product line. I'd snap them up. It's not gonna happen, of course, but a nerd can dream. [/QUOTE]
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