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Did TSR Sue Regularly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8249966" data-attributes="member: 82106"><p>Well, TFT just wasn't really presented as a full-on RPG. Certainly not at first, as it was simply a couple of very basic microgames. SJ kind of got bored/frustrated with it, and Metagaming in general, anyway. He WAS experimenting with RPGs that went beyond TFT around 1980 (there was a thing called 'T.H.E' that they had us playtesting at one point, though I don't recall exactly which people were mostly responsible for it. I never talked to Steve myself). Later, in the mid-80s, my father ran a TFT campaign, there was a bit more material around, but by then MG was gone and GURPS was Steve's baby, so TFT just died.</p><p></p><p>I am amused though by your analysis of Glorantha! That setting has historically been extremely well-liked, though I can understand saying that a lot of people may not 'get' what it is really about (deep mythic RP, a rather ignored category really). In fact I would venture to say that the main reason RQ still exists as a living game and DQ is dust is at least partly down to the setting. Honestly DQ's setting never got fleshed out much. I think it might have had promise, the implied nature of magic and whatnot could have been pretty interesting. But then we get back to the topic of the thread, TSR killed SPI and pretty much buried DQ. Can't really blame them, they already had D&D, AD&D, and Tekumel out there. I'm surprised they even reprinted it once.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8249966, member: 82106"] Well, TFT just wasn't really presented as a full-on RPG. Certainly not at first, as it was simply a couple of very basic microgames. SJ kind of got bored/frustrated with it, and Metagaming in general, anyway. He WAS experimenting with RPGs that went beyond TFT around 1980 (there was a thing called 'T.H.E' that they had us playtesting at one point, though I don't recall exactly which people were mostly responsible for it. I never talked to Steve myself). Later, in the mid-80s, my father ran a TFT campaign, there was a bit more material around, but by then MG was gone and GURPS was Steve's baby, so TFT just died. I am amused though by your analysis of Glorantha! That setting has historically been extremely well-liked, though I can understand saying that a lot of people may not 'get' what it is really about (deep mythic RP, a rather ignored category really). In fact I would venture to say that the main reason RQ still exists as a living game and DQ is dust is at least partly down to the setting. Honestly DQ's setting never got fleshed out much. I think it might have had promise, the implied nature of magic and whatnot could have been pretty interesting. But then we get back to the topic of the thread, TSR killed SPI and pretty much buried DQ. Can't really blame them, they already had D&D, AD&D, and Tekumel out there. I'm surprised they even reprinted it once. [/QUOTE]
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