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Did TSR Sue Regularly?
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<blockquote data-quote="Paragon Lost" data-source="post: 8250080" data-attributes="member: 6966375"><p>It wasn't boredom so much as he lost the rights to TFT. Agreed though that Melee and Wizard were not a true rpg, but instead were a tactical war game.</p><p></p><p>As to RQ, that indeed was the turn off for many of us back in 78-83. While it's a fascinating world setting, it's also too narrow in it's focus. Most of us who played it adapted it to our own world settings. Or as in my case when Chaosium released Thieves World I quickly went to that as my setting and expanded from there.</p><p></p><p>Though I ended up swapping to Palladium Fantasy Rpg from 84' until 1986 when GURPS was released. Palladium for my players had more of a AD&D feel but a more fun and active combat system for them and me. DnD always felt unrealistic, restrictive in an annoying sort of way and abstract.</p><p></p><p>The more active combat play of Palladium made it much easier for me to convince them to try GURPS at the time. <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" /> Glorantha was more interesting to read than play in my opinion. </p><p></p><p>Edit: Damn tablet finger typing errors.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 8250080, member: 6966375"] It wasn't boredom so much as he lost the rights to TFT. Agreed though that Melee and Wizard were not a true rpg, but instead were a tactical war game. As to RQ, that indeed was the turn off for many of us back in 78-83. While it's a fascinating world setting, it's also too narrow in it's focus. Most of us who played it adapted it to our own world settings. Or as in my case when Chaosium released Thieves World I quickly went to that as my setting and expanded from there. Though I ended up swapping to Palladium Fantasy Rpg from 84' until 1986 when GURPS was released. Palladium for my players had more of a AD&D feel but a more fun and active combat system for them and me. DnD always felt unrealistic, restrictive in an annoying sort of way and abstract. The more active combat play of Palladium made it much easier for me to convince them to try GURPS at the time. 😁 Glorantha was more interesting to read than play in my opinion. Edit: Damn tablet finger typing errors. [/QUOTE]
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