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Did TSR Sue Regularly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8251208" data-attributes="member: 82106"><p>Yeah, and I think you can do any sort of RP to a degree regardless of game system, though some help you in various ways more or less. I think even more mainstream RPGs of today though have generalized task resolution a lot more than even Aftermath did though. That is, take the 4e SCs, or the BitD resolution framework, they apply a very consistent process to every situation, allowing for a lot of different possible actions and outcomes. Earlier games tended to be more specific, but then they ended up not covering a lot of situations very well. </p><p></p><p>And, yes, I think D&D gets a bit of a pass on complexity simply because everyone kind of grew into it, or joined a group that was already deeply versed, or has at least played it a lot. I think D&D also benefited in the beginning from a HUGE amount of playtest. I mean, Gary and crew and people around them, and Dave and his crowd, both ran THOUSANDS of hours of games, themselves. So, though the rules were fairly intricate in some specifics they also got worn down to a pretty playable level before being committed to the page. Often you can see the parts that were NOT really tested much, and they remind me of a lot of other RPGs, especially early ones, that were mostly just written and barely played before publication.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8251208, member: 82106"] Yeah, and I think you can do any sort of RP to a degree regardless of game system, though some help you in various ways more or less. I think even more mainstream RPGs of today though have generalized task resolution a lot more than even Aftermath did though. That is, take the 4e SCs, or the BitD resolution framework, they apply a very consistent process to every situation, allowing for a lot of different possible actions and outcomes. Earlier games tended to be more specific, but then they ended up not covering a lot of situations very well. And, yes, I think D&D gets a bit of a pass on complexity simply because everyone kind of grew into it, or joined a group that was already deeply versed, or has at least played it a lot. I think D&D also benefited in the beginning from a HUGE amount of playtest. I mean, Gary and crew and people around them, and Dave and his crowd, both ran THOUSANDS of hours of games, themselves. So, though the rules were fairly intricate in some specifics they also got worn down to a pretty playable level before being committed to the page. Often you can see the parts that were NOT really tested much, and they remind me of a lot of other RPGs, especially early ones, that were mostly just written and barely played before publication. [/QUOTE]
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