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Did TSR Sue Regularly?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8251723" data-attributes="member: 82106"><p>Hehe, I remember using my C64 and some linear algebra fu to write a program which let you input the distance, right ascension, and azimuth of all the nearby (well any really) stars and then printed out projections from different angles, with some sort of notation to crib in the 3rd dimension (I lost all those maps long ago, along with the code, so I don't remember the details). Also, the game Imperium from GDW is a map of the local neighborhood, complete with jump routes (it is set in the Third Imperium timeline). I think they might have fudged a tiny bit, mine looked a bit different.</p><p></p><p>Anyway, the idea of an 'explore the local area' game is interesting, except it is a bit less exciting when the assumption is "nothing much has been explored." So 2300's changes to the technology were, I think driven to a large extent by the idea of making such a scenario a bit more interesting. Where Traveller's jump tech begs the question of why nobody has just jumped further out (refueling being pretty easy even without facilities for a properly equipped starship). Nowadays there are a good number of programs out there which can do 3D star charts suitable for games, though none of them seems super easy to use... </p><p></p><p>GDW definitely did publish some fun wargames. I always liked the Sci-Fi ones best. Imperium and Dark Nebula are both pretty good games, as well as being set in the Traveller milieu.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8251723, member: 82106"] Hehe, I remember using my C64 and some linear algebra fu to write a program which let you input the distance, right ascension, and azimuth of all the nearby (well any really) stars and then printed out projections from different angles, with some sort of notation to crib in the 3rd dimension (I lost all those maps long ago, along with the code, so I don't remember the details). Also, the game Imperium from GDW is a map of the local neighborhood, complete with jump routes (it is set in the Third Imperium timeline). I think they might have fudged a tiny bit, mine looked a bit different. Anyway, the idea of an 'explore the local area' game is interesting, except it is a bit less exciting when the assumption is "nothing much has been explored." So 2300's changes to the technology were, I think driven to a large extent by the idea of making such a scenario a bit more interesting. Where Traveller's jump tech begs the question of why nobody has just jumped further out (refueling being pretty easy even without facilities for a properly equipped starship). Nowadays there are a good number of programs out there which can do 3D star charts suitable for games, though none of them seems super easy to use... GDW definitely did publish some fun wargames. I always liked the Sci-Fi ones best. Imperium and Dark Nebula are both pretty good games, as well as being set in the Traveller milieu. [/QUOTE]
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