1 - WotC announces Dragon and Dungeon to be moved to online paid subscription only.
2- In killing the brands, they avoided hundreds, and later, thousands of inquiries on how the subscriptions already paid for would transfer over.
3. A trigger of all the subscription transfers to WotC could have put Paizo under.
4. They announce the death of the magazines and everybody gets something.
Gotta love speculation. Lets try this one out (...in some alternate universe):
1. WOTC announces that the magazines are to move online. October will be the first issue.
2. Paizo announces two new magazines - Call them "Wyvern and Labyrinth" (See Monte's post:
http://p222.ezboard.com/Whu-whu-Dra...icID=5683.topic)
3. Subscribers of the current magazine (note: Only those with subscriptions that run past Sept.) are given a choice, transfer to the Paizo publications or the New WOTC Online Content - or both.
4. Folks who "turn off" their subscriptions to Paizo get a credit - to be applied to the online versions of the magazine (multiple ways for this to happen). Or they can simply get a check back from Paizo. JUST AS IT IS BEING OFFERED TODAY.
Why did this not happen? Hmmmmmmm. (Speculation at work here again)
Because (perhaps) the leadership at WOTC, in their corporate wisdom, deemed Paizo a threat that perpetuates the "old model". See, CEOs like "new models". Executive teams like to feel they are "blazing new ground"; Making history as it were. (if there are other, economic pressures, so much the better to create a screen and gain some time)
- Dragon and Dungeon Magazines, as constructs, have no place in the "new model" (names aside, the experience won't allow for two separate entities with similar scope as today)
- Having readily available alternatives would squeeze WOTC's ability to railroad those starved for content (e.g. "customers") into the "new model"
- In terms of advance notice, timing, customer communication, handling of $'s, and non-competes; There are certainly contract terms which cover quite a bit of this, set down in the original License Agreement between WOTC and Paizo (I can't imagine Paizo was in any position to negotiate at the time).
So before we start ruminating about how altuistic our old friends (and I mean the exec team - not the content providers) at WOTC are, lets also understand there are facets in the gem that may reveal a few ethical flaws (from a "values" point of view).
Based on all of the data available to me (which, admittedly, is not much -
by design), I can only conclude that WOTC has chosen a course without regard to a certain fan-base; Of which, I am but one.
In response, myself, along with every one I have spoken with, including any of you who feel as I do, will boycott (or, in some cases, significantly curtail) spending on WOTC products. As pointed out by others (using the same sort of speculation I have above), we may be a small group. A minority even. But, if we feel it is important enough, based on hours spent on the hobby alone, we can create change. It has been proven throughout history that large changes can be sparked by a (determined) few.
Speaking to those that do not like the current corporate action by Hasbro/WOTC, who currently own the IP to our hobby, let them know you don't agree with this decision. If they make decisions without consideration to important customers such as yourselves,
stop buying their products. Engage your friends to do the same.
Personally, I believe that those who care about the decision (again, this is larger than just print content, it has to do with how the industry reaches fans, the pride of collection, having something usable at the gaming table, the experience of seeing varied content that you wouldn't normally run an Internet search for, etc.) can make a big impact if they try.
Let others tell you how small a group and insignificant you are. You know better from personal experience. You *can* make a difference.
~D