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<blockquote data-quote="Gansk" data-source="post: 4193133" data-attributes="member: 16383"><p>I would focus on the spells. Select a list of base spells that all clerics get. Then use the domain spells to round out a cleric's portfolio. Then use the UA rules for spontaneous divine spellcasting to limit the spells known by each cleric. </p><p></p><p>For example, Pelor's domains are Good, Healing, Strength, and Sun. A 1st level cleric can know 2 1st level spells plus his two domain spells. His choices at 1st level would be Prot/Evil, Cure Light Wounds, Enlarge Person, Endure Elements and the base list. If you exclude all the domain spells from the base list, then a cleric of Hextor could never cast the four specific spells associated with Pelor. His list would include Inflict Light Wounds, Prot/Good, Prot/Chaos, and Magic Weapon instead.</p><p></p><p>To give the clerics even more flavor, expand the number of domains for each God from four to six.</p><p></p><p>This is an idea borrowed from the spheres concept presented in 2e. I am just turning each domain into a sphere of influence. Each cleric has its own flavor based on the god he or she worships.</p></blockquote><p></p>
[QUOTE="Gansk, post: 4193133, member: 16383"] I would focus on the spells. Select a list of base spells that all clerics get. Then use the domain spells to round out a cleric's portfolio. Then use the UA rules for spontaneous divine spellcasting to limit the spells known by each cleric. For example, Pelor's domains are Good, Healing, Strength, and Sun. A 1st level cleric can know 2 1st level spells plus his two domain spells. His choices at 1st level would be Prot/Evil, Cure Light Wounds, Enlarge Person, Endure Elements and the base list. If you exclude all the domain spells from the base list, then a cleric of Hextor could never cast the four specific spells associated with Pelor. His list would include Inflict Light Wounds, Prot/Good, Prot/Chaos, and Magic Weapon instead. To give the clerics even more flavor, expand the number of domains for each God from four to six. This is an idea borrowed from the spheres concept presented in 2e. I am just turning each domain into a sphere of influence. Each cleric has its own flavor based on the god he or she worships. [/QUOTE]
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