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<blockquote data-quote="Jack Simth" data-source="post: 4194577" data-attributes="member: 29252"><p>Let's see ... if I wanted to do it from scratch.....</p><p></p><p>Step 1: Strip the current cleric down to little more than a spell platform - d4 HD, good Will save, spells, 2+Int skill points per level, 1/2 BAB. Basically, remove the good Fort save, armor and shield proficiencies, spontaneous cure/inflict and Turn/Rebuke undead; drop the HD down two sizes, drop to poorest BAB. Leave domains as they are - they work from the flavor perspective.</p><p></p><p>Then we give the cleric player a few "points" for designing the class back up - say, ten points.</p><p>Good Fort: 2 points</p><p>Good Reflex: 2 points</p><p>3/4's BAB: 2 points</p><p>Full BAB: 4 points</p><p>Light Armor: 1 point</p><p>Medium Armor: 2 points (includes Light armor and shields)</p><p>Heavy Armor: 3 points (includes light and medium and shields)</p><p>d6 HD: 1 point</p><p>d8 HD: 2 points</p><p>d10 HD: 3 points</p><p>d12 HD: 4 points</p><p>Spontaneous Cure/Inflict: 1 point</p><p>Turning/Rebuking: 1 point</p><p>4+Int/Level skill points: 1 point (also add two class skills to the current list)</p><p>6+Int/Level skill points: 2 point (also add four class skills to the current list)</p><p>8+Int/Level skill points: 3 point (also add six class skills to the current list)</p><p></p><p>Now, you can't build the current cleric on that set from that starting point - the current Cleric costs 11 points. But you could make a warrior priest (d10 HD, Heavy Armor, 3/4 BAB, Good Fort), or a roguish priest (d6 HD, 3/4 BAB, light armor, good Reflex, spontaneous Cure/Inflict, and 8 skill points per level) by the same rules. Of course, my point system is probably waaaay off...</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4194577, member: 29252"] Let's see ... if I wanted to do it from scratch..... Step 1: Strip the current cleric down to little more than a spell platform - d4 HD, good Will save, spells, 2+Int skill points per level, 1/2 BAB. Basically, remove the good Fort save, armor and shield proficiencies, spontaneous cure/inflict and Turn/Rebuke undead; drop the HD down two sizes, drop to poorest BAB. Leave domains as they are - they work from the flavor perspective. Then we give the cleric player a few "points" for designing the class back up - say, ten points. Good Fort: 2 points Good Reflex: 2 points 3/4's BAB: 2 points Full BAB: 4 points Light Armor: 1 point Medium Armor: 2 points (includes Light armor and shields) Heavy Armor: 3 points (includes light and medium and shields) d6 HD: 1 point d8 HD: 2 points d10 HD: 3 points d12 HD: 4 points Spontaneous Cure/Inflict: 1 point Turning/Rebuking: 1 point 4+Int/Level skill points: 1 point (also add two class skills to the current list) 6+Int/Level skill points: 2 point (also add four class skills to the current list) 8+Int/Level skill points: 3 point (also add six class skills to the current list) Now, you can't build the current cleric on that set from that starting point - the current Cleric costs 11 points. But you could make a warrior priest (d10 HD, Heavy Armor, 3/4 BAB, Good Fort), or a roguish priest (d6 HD, 3/4 BAB, light armor, good Reflex, spontaneous Cure/Inflict, and 8 skill points per level) by the same rules. Of course, my point system is probably waaaay off... [/QUOTE]
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