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<blockquote data-quote="Woas" data-source="post: 4194977" data-attributes="member: 16317"><p>Of course I am gracious for the advice so far I agree with you on this point here smootrk. A number of comments have mentioned that just changing the spells known/domains would be enough to differentiate two clerics. But my thoughts were much deeper than that and went into what kind of weapons, armor, skills and special abilities would define one cleric of a particular deity from the next.</p><p></p><p>Taking Folly's example of a cleric of Olidammara who chooses to wear light armor and have a high dex to compensate. This cleric would still turn or rebuke undead, call holy fire down from the heavens and spontaneously cast heal/harm spells. Nothing that I would image a cleric of a luck deity should do. True the Luck Domain power is someone in theme. But really I picture a class with a good reflex save, not fort save and other abilities other than turning undead. And although true, if that type of cleric were pictured next to say a cleric of Kord the characters would look different. But gameplay and rules wise they both 'do' the same thing with the same abilities.</p><p></p><p>On the other hand. I thought of something else. If there are all these little niche deity-specific clerics, it might seem like they are all stepping on the other, non-divine class' toes. A special cleric of Olidammara might be too much like a rogue. And thus not worth playing either the rogue or the specific cleric over the other, since one or the other is going to just be better and doing it's thing.</p></blockquote><p></p>
[QUOTE="Woas, post: 4194977, member: 16317"] Of course I am gracious for the advice so far I agree with you on this point here smootrk. A number of comments have mentioned that just changing the spells known/domains would be enough to differentiate two clerics. But my thoughts were much deeper than that and went into what kind of weapons, armor, skills and special abilities would define one cleric of a particular deity from the next. Taking Folly's example of a cleric of Olidammara who chooses to wear light armor and have a high dex to compensate. This cleric would still turn or rebuke undead, call holy fire down from the heavens and spontaneously cast heal/harm spells. Nothing that I would image a cleric of a luck deity should do. True the Luck Domain power is someone in theme. But really I picture a class with a good reflex save, not fort save and other abilities other than turning undead. And although true, if that type of cleric were pictured next to say a cleric of Kord the characters would look different. But gameplay and rules wise they both 'do' the same thing with the same abilities. On the other hand. I thought of something else. If there are all these little niche deity-specific clerics, it might seem like they are all stepping on the other, non-divine class' toes. A special cleric of Olidammara might be too much like a rogue. And thus not worth playing either the rogue or the specific cleric over the other, since one or the other is going to just be better and doing it's thing. [/QUOTE]
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