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Differences Between Limbo And The Far Realm?
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<blockquote data-quote="DEFCON 1" data-source="post: 9576298" data-attributes="member: 7006"><p>The article that was just posted here regarding the Aboleth reminded me of a question I've had at one point and I'm curious how others might see it? Please note that I am going to be referring to one of the Great Wheel outer planes, so if you are not a fan of the Great Wheel or don't use it... you probably won't see my question the same way-- which is fine of course, even if you wish to respond in the thread. But I just wanted to make it clear that for my purposes I'm assuming use of the Great Wheel.</p><p></p><p>So that being said... the question I'm curious about pretty much is in the thread title-- are there (or should there be) any appreciable differences between Limbo (the outer plane of ultimate Chaos), and the Far Realm (an alien plane of "madness" "outside" of the known multiverse)? Because both of them seem to be treading upon the same thematic ground?</p><p></p><p>I've always gotten the impression that the Far Realm was created for use in modern D&D in order to mirror the realms of the C'thulu mythos-- places outside of mortal thought and existence. A place of outright insanity that no mortal mind can comprehend. Which of course makes sense... the Great Wheel has been a "thing" in D&D for so many decades that it doesn't necessarily have the same "mystery" anymore than it might have once had back in the 70s and early 80s, so the Far Realm (and by extension, the Eberron plane that I kind of feel like inspired its creation, the madness plane of Xoriat) were created as like a new "unknown" or "incomprehensible" plane.</p><p></p><p>But its existence does make me wonder though what exactly should be or would be the difference between the "madness" of the Far Realm and ostensibly the same thematic location of the pure Chaos of Limbo? If pure Chaos means that one is unable to make any sense or order of <em>anything</em>... how is that different than the madness or chaos of the Far Realm? Why would we necessarily need a Far Realm when we have Limbo?</p><p></p><p>Obviously, I would imagine those people who are readers and fans of Lovecraft probably have a better grasp of what the Far Realm might be or feel like for them (and why they might be inclined to want to use it)... but for the rest of us? What exactly is gained by the use of the Far Realm that would be better than just using Limbo? Why can't or why shouldn't Limbo be the plane of ultimate madness, with all aberrant creatures being from them instead? Why isn't Limbo good enough?</p><p></p><p>Anyone have any opinions on it? I'm curious if perhaps I'm either missing something, or that my instincts on Limbo being unnecessarily shunted to the side might be perhaps on the right track?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9576298, member: 7006"] The article that was just posted here regarding the Aboleth reminded me of a question I've had at one point and I'm curious how others might see it? Please note that I am going to be referring to one of the Great Wheel outer planes, so if you are not a fan of the Great Wheel or don't use it... you probably won't see my question the same way-- which is fine of course, even if you wish to respond in the thread. But I just wanted to make it clear that for my purposes I'm assuming use of the Great Wheel. So that being said... the question I'm curious about pretty much is in the thread title-- are there (or should there be) any appreciable differences between Limbo (the outer plane of ultimate Chaos), and the Far Realm (an alien plane of "madness" "outside" of the known multiverse)? Because both of them seem to be treading upon the same thematic ground? I've always gotten the impression that the Far Realm was created for use in modern D&D in order to mirror the realms of the C'thulu mythos-- places outside of mortal thought and existence. A place of outright insanity that no mortal mind can comprehend. Which of course makes sense... the Great Wheel has been a "thing" in D&D for so many decades that it doesn't necessarily have the same "mystery" anymore than it might have once had back in the 70s and early 80s, so the Far Realm (and by extension, the Eberron plane that I kind of feel like inspired its creation, the madness plane of Xoriat) were created as like a new "unknown" or "incomprehensible" plane. But its existence does make me wonder though what exactly should be or would be the difference between the "madness" of the Far Realm and ostensibly the same thematic location of the pure Chaos of Limbo? If pure Chaos means that one is unable to make any sense or order of [I]anything[/I]... how is that different than the madness or chaos of the Far Realm? Why would we necessarily need a Far Realm when we have Limbo? Obviously, I would imagine those people who are readers and fans of Lovecraft probably have a better grasp of what the Far Realm might be or feel like for them (and why they might be inclined to want to use it)... but for the rest of us? What exactly is gained by the use of the Far Realm that would be better than just using Limbo? Why can't or why shouldn't Limbo be the plane of ultimate madness, with all aberrant creatures being from them instead? Why isn't Limbo good enough? Anyone have any opinions on it? I'm curious if perhaps I'm either missing something, or that my instincts on Limbo being unnecessarily shunted to the side might be perhaps on the right track? Thanks! [/QUOTE]
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