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General Tabletop Discussion
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Differences Between Limbo And The Far Realm?
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<blockquote data-quote="Sorinth" data-source="post: 9576702" data-attributes="member: 7050650"><p>For me Limbo is chaos for chaos sake, whereas the Far Realms isn't chaotic, it's just so foreign/alien that it appears like chaos.</p><p></p><p>For example, say you are organizing a bookshelf, in our world we would organize it alphabetically by author's last name. Limbo would just be completely random and the books would change order every time you looked away, and even change which books are there. Far Realms the books would be organized by a numbering system, to get the number you take the numerical value the 3rd letter of author's first name and cube it, except if that letter is a vowel in which case you take the 7th letter, if there is no 7th letter then you look at the title if it's 3 words or less you multiply the number of letters in those words and add them together, if it's 4 words or more it's the number of words + 5. The tie break first involves going to the number of words on the last page of the book, the next tie break involves something else and so on. At first glance it seems random, but if you look closer you start to see the patterns, but everytime you think you've understood the pattern you find another exception which leads to new patterns and more convoluted rules that seem non-sensical but clearly were made with a purpose. Studying the patterns/purpose becomes a compulsion and leads to madness.</p><p></p><p>That said, in effect they both provide a chaos/madness element to a game and so generally in a generic campaign you'd probably only use one or the other or have the differeniation not be all that relevant.</p></blockquote><p></p>
[QUOTE="Sorinth, post: 9576702, member: 7050650"] For me Limbo is chaos for chaos sake, whereas the Far Realms isn't chaotic, it's just so foreign/alien that it appears like chaos. For example, say you are organizing a bookshelf, in our world we would organize it alphabetically by author's last name. Limbo would just be completely random and the books would change order every time you looked away, and even change which books are there. Far Realms the books would be organized by a numbering system, to get the number you take the numerical value the 3rd letter of author's first name and cube it, except if that letter is a vowel in which case you take the 7th letter, if there is no 7th letter then you look at the title if it's 3 words or less you multiply the number of letters in those words and add them together, if it's 4 words or more it's the number of words + 5. The tie break first involves going to the number of words on the last page of the book, the next tie break involves something else and so on. At first glance it seems random, but if you look closer you start to see the patterns, but everytime you think you've understood the pattern you find another exception which leads to new patterns and more convoluted rules that seem non-sensical but clearly were made with a purpose. Studying the patterns/purpose becomes a compulsion and leads to madness. That said, in effect they both provide a chaos/madness element to a game and so generally in a generic campaign you'd probably only use one or the other or have the differeniation not be all that relevant. [/QUOTE]
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