Gold Roger
First Post
I think spells should differ only minimally for clerics of different gods (as much as in 3.5 Core only). I see divine magic as a very specific kind of granted magic that is basically the same, wether it's granted by the god of darkness, sun or rainbow lollipops.
Of course this comes from my view of what divine spellcasters are. To me they are the miracle workers, oracles, prophets and saints of the D&D world.
Many might never reach past the powerlevel of minor wonderhealer. They aren't necessarily priests, they might not even worship the god that blessed them. They might not even want that blessing.
Where the differences between gods and their worshippers should come in is on their nonspellcasting abilities. A god of thieves and scoundrels blesses thieves and scoundrels, not preachers in chainmail. I hope themes and backgrounds will deliver this.
Of course this is all my own personal view and desires. But it is a view that was formed by the way divine spellcasting has worked in D&D so far. An optional module for wildly different divine spellcasting would be fine with me, but I feel it would be just to fidly for the core.
Of course this comes from my view of what divine spellcasters are. To me they are the miracle workers, oracles, prophets and saints of the D&D world.
Many might never reach past the powerlevel of minor wonderhealer. They aren't necessarily priests, they might not even worship the god that blessed them. They might not even want that blessing.
Where the differences between gods and their worshippers should come in is on their nonspellcasting abilities. A god of thieves and scoundrels blesses thieves and scoundrels, not preachers in chainmail. I hope themes and backgrounds will deliver this.
Of course this is all my own personal view and desires. But it is a view that was formed by the way divine spellcasting has worked in D&D so far. An optional module for wildly different divine spellcasting would be fine with me, but I feel it would be just to fidly for the core.