Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Different Methods for Rolling Ability Scores (8-15 range)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8501959" data-attributes="member: 7006"><p>For the playing card method, it's actually pretty easy (unless my math is really screwed up here.)</p><p></p><p>The cards are whole numbers so we can't get an average of 12.5, but let's say average of 12 across the six scores.</p><p></p><p>Six scores at 12 points each is a total of 72 points.</p><p></p><p>Now we will do decks of 2 cards per ability score, which is a total of 12 cards. We need the numbers of all 12 cards added together to equal 72 (so when you divide it by 6 it will equal 12.) You want the possibility of an 8 and a 15, which means you need at least two '4's, and can have only one '8' (two or more could give the possibility of a 16 or higher.) So a card distribution could be this:</p><p></p><p>two 4s (8 points)</p><p>two 5s (10 points)</p><p>three 6s (18 points)</p><p>four 7s (28 points)</p><p>one 8 (8 points)</p><p></p><p>8+10+18+28+8=72</p><p></p><p>Now when a player wants to create scores, they shuffle the 12 cards and deal out facedown 6 piles of 2 cards, flip them over and add them together. They will have 6 scores that in total will average 12. Usually to create more interesting characters when I do this method I make the players use the scores in order, which makes them have to come up with classes they ordinarily might not get to play because their highest score was in an ability they wouldn't ordinarily have chosen. It also will occasionally give you PCs that won't have a CON of 14 or higher, which almost always seems to happen when you go with Point Buy. No one ever buys a low CON. This method means they occasionally might.</p><p></p><p>If I've screwed up or misunderstood what you mean by 'an average of 12 or 12.5', then this method wouldn't necessarily work. But if I got your 12s across six scores right, then in theory this should work.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8501959, member: 7006"] For the playing card method, it's actually pretty easy (unless my math is really screwed up here.) The cards are whole numbers so we can't get an average of 12.5, but let's say average of 12 across the six scores. Six scores at 12 points each is a total of 72 points. Now we will do decks of 2 cards per ability score, which is a total of 12 cards. We need the numbers of all 12 cards added together to equal 72 (so when you divide it by 6 it will equal 12.) You want the possibility of an 8 and a 15, which means you need at least two '4's, and can have only one '8' (two or more could give the possibility of a 16 or higher.) So a card distribution could be this: two 4s (8 points) two 5s (10 points) three 6s (18 points) four 7s (28 points) one 8 (8 points) 8+10+18+28+8=72 Now when a player wants to create scores, they shuffle the 12 cards and deal out facedown 6 piles of 2 cards, flip them over and add them together. They will have 6 scores that in total will average 12. Usually to create more interesting characters when I do this method I make the players use the scores in order, which makes them have to come up with classes they ordinarily might not get to play because their highest score was in an ability they wouldn't ordinarily have chosen. It also will occasionally give you PCs that won't have a CON of 14 or higher, which almost always seems to happen when you go with Point Buy. No one ever buys a low CON. This method means they occasionally might. If I've screwed up or misunderstood what you mean by 'an average of 12 or 12.5', then this method wouldn't necessarily work. But if I got your 12s across six scores right, then in theory this should work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Different Methods for Rolling Ability Scores (8-15 range)
Top