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Different Methods for Rolling Ability Scores (8-15 range)
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<blockquote data-quote="tolcreator" data-source="post: 8502150" data-attributes="member: 49640"><p>OK here's what you do.</p><p>Create a deck of 60 cards. There are 10 15s, 10 14s, 10 13s, 10 12s, 10 10s, and 10 8s.</p><p>Each of the 10 is also labelled as one of the rows / columns from the tic tac toe method. So a card might say "15 Str OR Wis"</p><p>The tenth card of each number is labelled any, so "13 Any" for example.</p><p></p><p>Now there are several options as to what to do with these cards.</p><p>1) Shuffle the whole deck, and deal each player 6 cards. Harsh, but fair.</p><p>2) As 1 except you implement a draft. You take one card from the hand you are dealt, then pass the remainder to your left. Repeat until you have selected 6 cards.</p><p>3) Shuffle the whole deck and deal each player 10 cards ( gives lots of options but will tend towards higher stats )</p><p>4) Divide the deck into 3 subdecks of 20. One deck has all the 15s and 14s, one all the 13s and 12s, one all the 10s and 8s. Shuffle each deck and deal each player 2 cards from each, so everyone is guaranteed 2 cards in the 15-14 range, 2 in the 13-12 range, 2 in the 10 to 8 range.</p><p>5) As 4, except after that, shuffle all remaining cards, and deal one additional card to each player.</p><p>6) As 4 or 5, except you only deal 1 card from the 15/14 pile to each player, and each player basically has one "15 Any" card, guaranteeing them their chosen build while still shaking up their remaining stats.</p><p></p><p>All the fun of random rolling, all the fun of old school "Roll and assign" "Oh I never thought I'd put THIS number in THAT stat", but while also assuring fairness and (for option 6) that any build they thought of is still viable.</p><p></p><p>Edit: Doh. You could end up not being dealt all the cards necessary for all the stats. Like you might end up with 3 "Str Or Wis" and 3 "Con Or Cha" and have nothing for Int or Dex, say. Ah well.</p></blockquote><p></p>
[QUOTE="tolcreator, post: 8502150, member: 49640"] OK here's what you do. Create a deck of 60 cards. There are 10 15s, 10 14s, 10 13s, 10 12s, 10 10s, and 10 8s. Each of the 10 is also labelled as one of the rows / columns from the tic tac toe method. So a card might say "15 Str OR Wis" The tenth card of each number is labelled any, so "13 Any" for example. Now there are several options as to what to do with these cards. 1) Shuffle the whole deck, and deal each player 6 cards. Harsh, but fair. 2) As 1 except you implement a draft. You take one card from the hand you are dealt, then pass the remainder to your left. Repeat until you have selected 6 cards. 3) Shuffle the whole deck and deal each player 10 cards ( gives lots of options but will tend towards higher stats ) 4) Divide the deck into 3 subdecks of 20. One deck has all the 15s and 14s, one all the 13s and 12s, one all the 10s and 8s. Shuffle each deck and deal each player 2 cards from each, so everyone is guaranteed 2 cards in the 15-14 range, 2 in the 13-12 range, 2 in the 10 to 8 range. 5) As 4, except after that, shuffle all remaining cards, and deal one additional card to each player. 6) As 4 or 5, except you only deal 1 card from the 15/14 pile to each player, and each player basically has one "15 Any" card, guaranteeing them their chosen build while still shaking up their remaining stats. All the fun of random rolling, all the fun of old school "Roll and assign" "Oh I never thought I'd put THIS number in THAT stat", but while also assuring fairness and (for option 6) that any build they thought of is still viable. Edit: Doh. You could end up not being dealt all the cards necessary for all the stats. Like you might end up with 3 "Str Or Wis" and 3 "Con Or Cha" and have nothing for Int or Dex, say. Ah well. [/QUOTE]
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