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General Tabletop Discussion
*Dungeons & Dragons
Different Methods for Rolling Ability Scores (8-15 range)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8585194" data-attributes="member: 6790260"><p>I'm not sure there <em>is</em> anything that can fully meet the requirements. Simplicity means we can't mix in too many different dice types, and you've said you don't want tables if they can be avoided. The narrow range makes it a lot harder to sub out one die for another (e.g. switching to d4 instead of d8), and the need for an average result higher than the arithmetic mean (12.25 rather than 11.5) means you <em>have</em> to be doing some kind of "best X out of Y" to boost the chance of high stats....but those types of tricks really only work when you have a moderately wide range.</p><p></p><p>The best options I can come up with use fudge dice (that is, d6 with two sides blank, two sides +1, two sides -1), usually labelled "dF" for ease of use. These are either:</p><p></p><p>11+[highest 4 of 6dF], treating a rolled 7 as 8. (This is very rare, you'd have to roll <em>all six</em> dF as minus, so <em>in practice</em> you'll almost never see it.)</p><p>12+[highest 3 of 4dF], and flip a coin; if tails, subtract 1, otherwise keep the score as-is.</p><p></p><p>Assuming you're willing to use fudge dice, the first is simpler but (very rarely) permits values outside the desired range. It's also slightly stronger than you've asked for, having an average slightly higher than 12.54 (since AnyDice is keeping that very very rare value of 7 and I'm not.)</p><p></p><p>The second is spot on for your distribution desires (average 12.29, range 8-15), but it requires you to flip a coin in addition to rolling the fudge dice, and that coin is <em>only</em> "negative," never positive, which might not be popular with players.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8585194, member: 6790260"] I'm not sure there [I]is[/I] anything that can fully meet the requirements. Simplicity means we can't mix in too many different dice types, and you've said you don't want tables if they can be avoided. The narrow range makes it a lot harder to sub out one die for another (e.g. switching to d4 instead of d8), and the need for an average result higher than the arithmetic mean (12.25 rather than 11.5) means you [I]have[/I] to be doing some kind of "best X out of Y" to boost the chance of high stats....but those types of tricks really only work when you have a moderately wide range. The best options I can come up with use fudge dice (that is, d6 with two sides blank, two sides +1, two sides -1), usually labelled "dF" for ease of use. These are either: 11+[highest 4 of 6dF], treating a rolled 7 as 8. (This is very rare, you'd have to roll [I]all six[/I] dF as minus, so [I]in practice[/I] you'll almost never see it.) 12+[highest 3 of 4dF], and flip a coin; if tails, subtract 1, otherwise keep the score as-is. Assuming you're willing to use fudge dice, the first is simpler but (very rarely) permits values outside the desired range. It's also slightly stronger than you've asked for, having an average slightly higher than 12.54 (since AnyDice is keeping that very very rare value of 7 and I'm not.) The second is spot on for your distribution desires (average 12.29, range 8-15), but it requires you to flip a coin in addition to rolling the fudge dice, and that coin is [I]only[/I] "negative," never positive, which might not be popular with players. [/QUOTE]
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