PrunellaUK
Tea-stained crumpet-ridden idiot
I think what they mean is consistency in rules application. It has zero to do with the narrative.
Zero to do with the narrative? I'm not sure I agree with that. I see mechanics and narrative as being far more integrated.
I've noticed some people in this discussion trying to separate mechanics from 'fluff'. I don't hold with this. I see them as part of a seamless garment. There's a reason why TTRPGs put humans in the loop to manage these things and interpret rolls into narratives.
So when I play a D&D combat and it's just the same attacks and spells being spammed in familiar patterns, I see a poverty of narrative. Lighter systems have always given me far more variety, because we ask the stakeholders - players and GMs - to do far more heavily lifting.