Varianor Abroad
Explorer
Urbannen said:Also, this is D&D. You can't expect players to get information from obvious enemies before fighting.
Mine do it all the time.
Urbannen said:Also, this is D&D. You can't expect players to get information from obvious enemies before fighting.
Merkuri said:Or go the other way. Give them XP bonuses for identifying plot points.
werk said:I assumed they were already doing this...
Doesn't everyone do this?
werk said:I assumed they were already doing this...
Doesn't everyone do this?
Oryan77 said:So now he's a wanted man (he doesn't know yet) and I will be introducing new bounty hunters pretty soon. So he has the captain of the guards hunting him & there will be several bounty hunters hunting him. I'd say I could get some good roleplaying scenarios out of it but I'm sure it'll end up being pure hack-n-slash.
I can't really think of a time when he started a conversation with a non-hostile NPC. He'll reply to NPCs if I initiate the conversation.(Psi)SeveredHead said:Does the powergamer PC ever talk to non-hostile NPCs?
Yeah I'm sure because she's my wife and for many sessions now she has been slumping at the table in boredom because the current adventure has been very hack-n-slashy. When the BBEG started talking to them she perked up real fast and went right into asking him a question. I could tell she was ready to get her roleplay on. But that was when the other player announced again that he goes for an attack and I had everyone roll initiative.sniffles said:Also, are you sure the casual gamer is really feeling bothered by the lack of roleplaying? The way I understand the definition of "casual gamer" is someone who's basically just happy to be at the table. Maybe he likes the roleplaying moments, but doesn't really care if there aren't many of them.