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<blockquote data-quote="shurai" data-source="post: 3246084"><p>Lord of the Rings visual junkies . . . but, how can that be? The book has roughly three pictures, two of them are maps with a lot of text on them, and the third is an illustration of a door covered with writing. ; ] More seriously, I take your point. Film and television (to say nothing of video games) have grown to be more of a visual spectacle in recent years.</p><p></p><p>Still, my take on it is one of gradual change: D&D was invented only a couple of years before Star Wars was released, and the 70s were famous for their highly visceral action-adventure and disaster films. So, I think you're right, but by a matter of degree, since the 70s and 80s gamers would have already been pretty "visual" to begin with.</p><p></p><p></p><p></p><p>I dunno, I think kids are going to produce kid-writing. Fifty years ago I'm sure teachers lamented their students' immature writing -- full of cowboys and indians and shoot-outs, or possibly ray guns and flying saucers.</p><p></p><p>I've read several very good science fiction novels that feature an <em>extremely</em> visceral, kinetic, and primarily <em>visual</em> writing style. Early Stephenson, or William Gibson, for instance. Exploding spaceships can be pretty interesting if the author knows what he's doing, and the critics agree. <em>Neuromancer</em>, which does actually feature several exploding spaceships, if memory serves, won the so-called triple crown of sci-fi literature (the Hugo, Nebula, and Philip K. Dick Memorial Awards). This was in 1984 by the way.</p><p></p><p>D&D and creative writing are about imagination. "Image" is right there in the word; you can't escape it. We're primates; vision is our primary sense. Surely everyone can <em>see</em> that. : ' P</p></blockquote><p></p>
[QUOTE="shurai, post: 3246084"] Lord of the Rings visual junkies . . . but, how can that be? The book has roughly three pictures, two of them are maps with a lot of text on them, and the third is an illustration of a door covered with writing. ; ] More seriously, I take your point. Film and television (to say nothing of video games) have grown to be more of a visual spectacle in recent years. Still, my take on it is one of gradual change: D&D was invented only a couple of years before Star Wars was released, and the 70s were famous for their highly visceral action-adventure and disaster films. So, I think you're right, but by a matter of degree, since the 70s and 80s gamers would have already been pretty "visual" to begin with. I dunno, I think kids are going to produce kid-writing. Fifty years ago I'm sure teachers lamented their students' immature writing -- full of cowboys and indians and shoot-outs, or possibly ray guns and flying saucers. I've read several very good science fiction novels that feature an [i]extremely[/i] visceral, kinetic, and primarily [i]visual[/i] writing style. Early Stephenson, or William Gibson, for instance. Exploding spaceships can be pretty interesting if the author knows what he's doing, and the critics agree. [i]Neuromancer[/i], which does actually feature several exploding spaceships, if memory serves, won the so-called triple crown of sci-fi literature (the Hugo, Nebula, and Philip K. Dick Memorial Awards). This was in 1984 by the way. D&D and creative writing are about imagination. "Image" is right there in the word; you can't escape it. We're primates; vision is our primary sense. Surely everyone can [i]see[/i] that. : ' P [/QUOTE]
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