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<blockquote data-quote="Dykstrav" data-source="post: 3246442" data-attributes="member: 40522"><p>Games change over time because people change over time. I think it really is as simple as that. The 'generation gap' occurs where you have two groups of people that both think that they play D&D the One Right Way, they start playing together, and they start talking to each other. There's usually one of these, "Oh... You play like <em>that</em>?" reactions but it nevers seems to be that distruptive.</p><p></p><p>I'd say there is a slight trend toward the game being more visual, if for nothing else than the artwork is (usually) far better in general quality and quantity. Almost everyone uses minis and battlemats nowadays too. The advent of computers and applications like Photoshop have made it far easier to create compelling maps and visual aids. Like CGI in movies, none of this replaces good storytelling, but it's still fun and nice to have.</p><p></p><p>I do tend to use an "epic film format" for my games. I ask players to select a real-life actor that would portray their character if it ever went to the big screen, I describe scenes using camera directions and editing conventions, and I use general stylistic terms to describe settings and characters. I think that this has more to do with the fact that I work in the film industry and think in these terms than the game itself. </p><p></p><p>I think it's worth noting that <em>d20 Modern</em> explicitly states that it's "cinematic adventure." There's definitely an eye in its design toward the summer blockbuster movie and even anime.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3246442, member: 40522"] Games change over time because people change over time. I think it really is as simple as that. The 'generation gap' occurs where you have two groups of people that both think that they play D&D the One Right Way, they start playing together, and they start talking to each other. There's usually one of these, "Oh... You play like [I]that[/I]?" reactions but it nevers seems to be that distruptive. I'd say there is a slight trend toward the game being more visual, if for nothing else than the artwork is (usually) far better in general quality and quantity. Almost everyone uses minis and battlemats nowadays too. The advent of computers and applications like Photoshop have made it far easier to create compelling maps and visual aids. Like CGI in movies, none of this replaces good storytelling, but it's still fun and nice to have. I do tend to use an "epic film format" for my games. I ask players to select a real-life actor that would portray their character if it ever went to the big screen, I describe scenes using camera directions and editing conventions, and I use general stylistic terms to describe settings and characters. I think that this has more to do with the fact that I work in the film industry and think in these terms than the game itself. I think it's worth noting that [I]d20 Modern[/I] explicitly states that it's "cinematic adventure." There's definitely an eye in its design toward the summer blockbuster movie and even anime. [/QUOTE]
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