Difficult Terrain

Jumping while charging is validated by the D&D 3.5 FAQ. If you can make your Jump checks to jump over obstacles, then those obstacles won't break your charge.

I like it because it makes Jump worthwhile as a skill.
 

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Whimsical said:
The SRD says "You can move through a square occupied by a helpless opponent without penalty. (Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.)"

From that I only have Huge or greater sized creatures make difficult terrain when they are defeated.

The SRD also says about Crowds "It takes 2 squares of movement to enter a square with crowds."

The DMG II, pg. 59 says "As a general rule, a single 5-foot square ocupied by a crowd of Medium creatures contain three Medium creatures."

From all of this, I would extrapolate that a square would need at least three Medium corpses to make it difficult terrain.


Hhhmmm, maybe I need to adjust my answer to two (with a note that my group tends not to worry to much about it either) because all the quotes given by Whimsical imply verticallity ;) which a corpse generally does not have.
 


Hairfoot said:
In the heat of battle, I'd say just one medium size body in a five-foot square area is enough to be difficult terrain.
I agree. In our games, we mark where corpses fall, and that square is difficult terrain. Remember, in many cases you're talking about more than just a body: there's slick blood, fallen equipment, maybe even loops of entrails. Yep, definitely one D&D corpse is enough to make a square difficult to move through.
 


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