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Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
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<blockquote data-quote="neobolts" data-source="post: 6672929" data-attributes="member: 65244"><p>This is a tricky one. There's so much that could have been done better.</p><p></p><p>Impressions:</p><p>-The DM didn't shut your "ride for reinforcements" plan down, so that's good. You thought outside the box and the DM rolled with it. Some of the other posters are giving you are hard time for splitting off, but I'm not. Your choice was sound in terms of what's best for helping the town, so I'm going to assume that you we're trying to roleplay faithfully.</p><p>-The fact that you didn't like the fight being carried out in rounds or that the civilians behaved foolishly really is side stuff that doesn't get to the heart of the issue...which is you sat around doing nothing. The minutiae doesn't really matter to the problem. Sitting idle for hours and a critique of his DMing style are two separate issue. Sorry.</p><p>-The DM should have given you something to do. No one should sit without anything to do for hours.</p><p>-Not sure if you meant it to sound this way, but it comes off like the DM basically told you to sit down and shut up at one point. That's a bad sign.</p><p></p><p>Solutions:</p><p>-Cut back and forth between two fronts every few rounds. Have you and your troops run into a sizeable rear guard laying in ambush. (The DM attempted something along these lines, but you unfortunately missed the PM and didn't like this solution anyway.)</p><p>-Get you back to the town for the fight by some contrivance, even if it is a little forced. As a quick example, the soldiers have a single use teleport item. They are going to teleport you to the town being attacked so you can let the town know to hold out a bit longer for reinforcements.</p><p>-Offer to let you run an NPC during the battle. Quick brainstorm: You play the guard captain of the town under siege. She is a grizzled war vet. She's annoyed that the townspeople still aren't taking the threat of raiders seriously, and she's going to the front with the party to make a stand.</p><p></p><p>Conclusion:</p><p>-The DM could have done more to reward your plan and find a way to involve you in the action. Also, the interaction between you two sounds fairly abrasive and that may be the real issue.</p></blockquote><p></p>
[QUOTE="neobolts, post: 6672929, member: 65244"] This is a tricky one. There's so much that could have been done better. Impressions: -The DM didn't shut your "ride for reinforcements" plan down, so that's good. You thought outside the box and the DM rolled with it. Some of the other posters are giving you are hard time for splitting off, but I'm not. Your choice was sound in terms of what's best for helping the town, so I'm going to assume that you we're trying to roleplay faithfully. -The fact that you didn't like the fight being carried out in rounds or that the civilians behaved foolishly really is side stuff that doesn't get to the heart of the issue...which is you sat around doing nothing. The minutiae doesn't really matter to the problem. Sitting idle for hours and a critique of his DMing style are two separate issue. Sorry. -The DM should have given you something to do. No one should sit without anything to do for hours. -Not sure if you meant it to sound this way, but it comes off like the DM basically told you to sit down and shut up at one point. That's a bad sign. Solutions: -Cut back and forth between two fronts every few rounds. Have you and your troops run into a sizeable rear guard laying in ambush. (The DM attempted something along these lines, but you unfortunately missed the PM and didn't like this solution anyway.) -Get you back to the town for the fight by some contrivance, even if it is a little forced. As a quick example, the soldiers have a single use teleport item. They are going to teleport you to the town being attacked so you can let the town know to hold out a bit longer for reinforcements. -Offer to let you run an NPC during the battle. Quick brainstorm: You play the guard captain of the town under siege. She is a grizzled war vet. She's annoyed that the townspeople still aren't taking the threat of raiders seriously, and she's going to the front with the party to make a stand. Conclusion: -The DM could have done more to reward your plan and find a way to involve you in the action. Also, the interaction between you two sounds fairly abrasive and that may be the real issue. [/QUOTE]
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Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
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