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Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
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<blockquote data-quote="Jaelommiss" data-source="post: 6672965" data-attributes="member: 6775925"><p>There's lots of good advice here (including that I shoulder a generous share of the blame). One thing in particular I would like to address is statements about my need to be 'The Hero' and not sharing the plan. It might just be our group, but generally when we come up with a plan we don't share the details with everyone else beyond what is absolutely necessary. We find that it makes it more interesting to learn of the plan as it unfolds because we tend not to expect it. Myself and the gnome wizard in the group are particularly bad for this. </p><p></p><p>One time while raiding a drow tunnel system to rescue captives, we entered a cavern filled with no less than 30 of them all aiming crossbows at us. The gnome sitting on my shoulder whispered to me to pretend that we were there to deliver a message. I obliged, not sure where he was going with it. To support my lie he pulled a scroll from his pack. Although we (the party) knew that he had found a bag of scrolls earlier in the adventure, we didn't know what spells were on them. Finding out it was a Scroll of Fireball when the drow were instantly cooked was far more satisfying than it would have been had I known what his end goal was.</p><p></p><p>Another time he decided to use a Scroll of Alter Self to infiltrate a warren of Tucker's kobolds. Other than saying that he'd back back soon we didn't have a clue what he was doing. In this instance we had to rescue him after he fell into a pit trap covered by illusion magic and lost concentration on his spell.</p><p></p><p>Plans like this happen frequently enough that we almost always agree to each others' plans without needing to hear them through. As a result, we all take turns being the hero and saving the day when the others get stuck.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6672965, member: 6775925"] There's lots of good advice here (including that I shoulder a generous share of the blame). One thing in particular I would like to address is statements about my need to be 'The Hero' and not sharing the plan. It might just be our group, but generally when we come up with a plan we don't share the details with everyone else beyond what is absolutely necessary. We find that it makes it more interesting to learn of the plan as it unfolds because we tend not to expect it. Myself and the gnome wizard in the group are particularly bad for this. One time while raiding a drow tunnel system to rescue captives, we entered a cavern filled with no less than 30 of them all aiming crossbows at us. The gnome sitting on my shoulder whispered to me to pretend that we were there to deliver a message. I obliged, not sure where he was going with it. To support my lie he pulled a scroll from his pack. Although we (the party) knew that he had found a bag of scrolls earlier in the adventure, we didn't know what spells were on them. Finding out it was a Scroll of Fireball when the drow were instantly cooked was far more satisfying than it would have been had I known what his end goal was. Another time he decided to use a Scroll of Alter Self to infiltrate a warren of Tucker's kobolds. Other than saying that he'd back back soon we didn't have a clue what he was doing. In this instance we had to rescue him after he fell into a pit trap covered by illusion magic and lost concentration on his spell. Plans like this happen frequently enough that we almost always agree to each others' plans without needing to hear them through. As a result, we all take turns being the hero and saving the day when the others get stuck. [/QUOTE]
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Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
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