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Difficulty Playing D&D: Player Still Waiting Off Screen After 3+ Hours
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<blockquote data-quote="Umbran" data-source="post: 6672970" data-attributes="member: 177"><p>If you are the tactical genius, you should know that knowledge is power - not giving your own forces knowledge is denying them power! No general fails to tell his captains about the disposition of reinforcements! </p><p></p><p>By not telling them what you were doing, you cut off their ability to play *with* you, and forced them to play orthogonal to you. When the plan was about to fall apart (due to the time delays), nobody could help adjust. If the party knew that they were about to get a boatload of reinforcements if they could slow down the orcs, they might have done something other than "go to the town and dig in". </p><p></p><p>For example - a group of well-equipped adventurers could likely harry the orcs, and make them think there's a much larger force nearby, making the orcs spend time searching for that force rather than advancing on the town, where they could be trapped between the wall and this unknown force. You could probably delay the orcs by a full day with that kind of maneuver. Then, you make it clear they were only being harried by a small group, so they get cocky, and advance on the town. *Then* you actually do trap them between the wall and your reinforcements. </p><p></p><p>Ultimately, this is a bit of good metagaming - you are playing *with* other people. Play *with* them, not separate from them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6672970, member: 177"] If you are the tactical genius, you should know that knowledge is power - not giving your own forces knowledge is denying them power! No general fails to tell his captains about the disposition of reinforcements! By not telling them what you were doing, you cut off their ability to play *with* you, and forced them to play orthogonal to you. When the plan was about to fall apart (due to the time delays), nobody could help adjust. If the party knew that they were about to get a boatload of reinforcements if they could slow down the orcs, they might have done something other than "go to the town and dig in". For example - a group of well-equipped adventurers could likely harry the orcs, and make them think there's a much larger force nearby, making the orcs spend time searching for that force rather than advancing on the town, where they could be trapped between the wall and this unknown force. You could probably delay the orcs by a full day with that kind of maneuver. Then, you make it clear they were only being harried by a small group, so they get cocky, and advance on the town. *Then* you actually do trap them between the wall and your reinforcements. Ultimately, this is a bit of good metagaming - you are playing *with* other people. Play *with* them, not separate from them. [/QUOTE]
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