Wippit Guud
First Post
Out of sheer boredom, started to do some dinosaurs. Based loosely of the MM dino's, gotta borrow a friends MM2 to see if they have similar qualities. Hopefully the CRs are about right, and minute changes made be made to each when I compare them to similar dinos in official release. (specifically, I need to see how big they made Seismosaurus, and the natural AC value of Anklosaurus, if someone wants to post them.)
-----
Acanthopholis
Large Beast
Hit Dice: 5d10+16 (43 hp)
Initiative: +0
Speed: 30 ft.
AC: 21 (-1 Size, +12 natural)
Attacks: Tail slap +7 melee
Damage: Tail slap 2d4+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +8, Ref +4, Will +2
Abilities: Str 20, Dex 10, Con 19, Int 1, Wis 13, Cha 9
Skills: Listen +4, Spot +4
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, pair, or herd (3-10)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Acanthopholis is a lightly-armored dinosaur related to anklosaurus, but roughtly half the size. Like it's relative, it's covered in armored plates, and has a large bonegrowth at the end of its tail, used to attack with.
Trample (Ex): An acanthopholis can trample medium-size or smaller creatures for 2d8+7 points of damage. Opponents who do not make attacks of opportunity against the acanthopholis can attempt a Reflex save (DC 18) to halve the damage.
---
Brachiosaurus
Colossal Beast
Hit Dice: 24d10+192 (324 hp)
Initiative: -2 (Dex)
Speed: 30 ft.
AC: 11 (-4 Size -2 Dex, +7 natural)
Attacks: Tail slam +24 melee
Damage: Tail slam 4d10+16
Face/Reach: 15 ft. by 40 ft./25 ft
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +21, Ref +11, Will +8
Abilities: Str 34, Dex 5, Con 27, Int 1, Wis 12, Cha 12
Skills: Listen +7, Spot +15
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (3-8)
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 25-32 HD (Gargantuan); 33-60 HD (Colossal)
Brachiosaurus is one of the tallest and largest dinosaurs known. It is a huge herbivore that walks on 4 legs, but unlike other large herbivores, it's front legs are longer than it's hind legs, which elevates it's neck like a giraffe.
Skills: Brachiosaurus gains a +8 racial bonus to spot
Combat
Trample (Ex): A brachiosaurus can trample opponents at least one size smaller for 6d12+16 points of damage. Opponents who do not make attacks of opportunity against the brachiosaurus (at -2 to hit) can attempt a Reflex save (DC 36) to halve the damage.
---
COMPSOGNATHUS
Small Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (+1 Size +2 Dex, +2 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +2, Spot +2
Climate/Terrain: Warm forest, hill, and plains
Organization: Pair, or flock (3-15)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-4 HD (Medium)
Compsognathus was a bird-like dinosaur about the size chicken, but with a long neck and long tail. A meat eater that preys on lizard and small mammals, it is also a scavenger. Its saliva is mildly poisonous which sedates their victim after being bitten. Some healers use this saliva as a painkiller.
Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d4 temporary Constitution.
---
Dilophosaurus
Large Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (11 Size +2 Dex, +5 natural)
Attacks: Bite +6 melee
Damage: Bite 2d4+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 18, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Skills: Hide +6, Listen +5, Spot +5, Wilderness Lore +5
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or pack (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Dilophosaurus is a speedy, slender, bipedal meat-eater. It has two bony crests along the top of its head, small forelegs that are too small for practical uses, and two large back legs for running.
Skills: As an ambush predator, Dilophosaurus receives at +4 racial bonus to hide and wilderness lore.
Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.
---
Eoraptor
Tiny Beast
Hit Dice: 1/4d8 (2 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 16 (+2 Size +3 Dex, +1 natural)
Attacks: Bite +4 melee
Damage: Bite 1d4-3
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 1, Wis 12, Cha 3
Skills: Listen +2, Spot +2
Climate/Terrain: Warm forest, hill, and plains
Organization: Flock (6-24)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/2-1 HD (Tiny)
Eoraptors are one of the smallest dinosaurs. 3 ft long from nose to tail, their body is the size of your average robin, but the are extremely quick for that size. They eat insects and will scavenge.
---
EDIT: Adjusted Acanthopholis and brachiosaurus based on MM2 similar dinosaurs.
-----
Acanthopholis
Large Beast
Hit Dice: 5d10+16 (43 hp)
Initiative: +0
Speed: 30 ft.
AC: 21 (-1 Size, +12 natural)
Attacks: Tail slap +7 melee
Damage: Tail slap 2d4+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +8, Ref +4, Will +2
Abilities: Str 20, Dex 10, Con 19, Int 1, Wis 13, Cha 9
Skills: Listen +4, Spot +4
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, pair, or herd (3-10)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Acanthopholis is a lightly-armored dinosaur related to anklosaurus, but roughtly half the size. Like it's relative, it's covered in armored plates, and has a large bonegrowth at the end of its tail, used to attack with.
Trample (Ex): An acanthopholis can trample medium-size or smaller creatures for 2d8+7 points of damage. Opponents who do not make attacks of opportunity against the acanthopholis can attempt a Reflex save (DC 18) to halve the damage.
---
Brachiosaurus
Colossal Beast
Hit Dice: 24d10+192 (324 hp)
Initiative: -2 (Dex)
Speed: 30 ft.
AC: 11 (-4 Size -2 Dex, +7 natural)
Attacks: Tail slam +24 melee
Damage: Tail slam 4d10+16
Face/Reach: 15 ft. by 40 ft./25 ft
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +21, Ref +11, Will +8
Abilities: Str 34, Dex 5, Con 27, Int 1, Wis 12, Cha 12
Skills: Listen +7, Spot +15
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (3-8)
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 25-32 HD (Gargantuan); 33-60 HD (Colossal)
Brachiosaurus is one of the tallest and largest dinosaurs known. It is a huge herbivore that walks on 4 legs, but unlike other large herbivores, it's front legs are longer than it's hind legs, which elevates it's neck like a giraffe.
Skills: Brachiosaurus gains a +8 racial bonus to spot
Combat
Trample (Ex): A brachiosaurus can trample opponents at least one size smaller for 6d12+16 points of damage. Opponents who do not make attacks of opportunity against the brachiosaurus (at -2 to hit) can attempt a Reflex save (DC 36) to halve the damage.
---
COMPSOGNATHUS
Small Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (+1 Size +2 Dex, +2 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +2, Spot +2
Climate/Terrain: Warm forest, hill, and plains
Organization: Pair, or flock (3-15)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-4 HD (Medium)
Compsognathus was a bird-like dinosaur about the size chicken, but with a long neck and long tail. A meat eater that preys on lizard and small mammals, it is also a scavenger. Its saliva is mildly poisonous which sedates their victim after being bitten. Some healers use this saliva as a painkiller.
Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d4 temporary Constitution.
---
Dilophosaurus
Large Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (11 Size +2 Dex, +5 natural)
Attacks: Bite +6 melee
Damage: Bite 2d4+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 18, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Skills: Hide +6, Listen +5, Spot +5, Wilderness Lore +5
Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or pack (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)
Dilophosaurus is a speedy, slender, bipedal meat-eater. It has two bony crests along the top of its head, small forelegs that are too small for practical uses, and two large back legs for running.
Skills: As an ambush predator, Dilophosaurus receives at +4 racial bonus to hide and wilderness lore.
Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.
---
Eoraptor
Tiny Beast
Hit Dice: 1/4d8 (2 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 16 (+2 Size +3 Dex, +1 natural)
Attacks: Bite +4 melee
Damage: Bite 1d4-3
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 1, Wis 12, Cha 3
Skills: Listen +2, Spot +2
Climate/Terrain: Warm forest, hill, and plains
Organization: Flock (6-24)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/2-1 HD (Tiny)
Eoraptors are one of the smallest dinosaurs. 3 ft long from nose to tail, their body is the size of your average robin, but the are extremely quick for that size. They eat insects and will scavenge.
---
EDIT: Adjusted Acanthopholis and brachiosaurus based on MM2 similar dinosaurs.
Last edited: