Alright reading the Diplomacy Skill has left our gaming group in a bit of a bind.
The first section of the skill reads:
What is an "advantage"?
Does it relate to the chart included with the skill?
Or is that chart only used when it is NOT an opposed Diplomacy check?
If that's the case, when would you make opposed checks?
-- Is it only when two parties are trying to influence a third party?
-- Or is it used when two parties Diplomatically "Square" off against each other and they want to influence each other?*
*This is how the bind came up.
The Players encounter a town Sherrif. The Diplomatic Player attempts to influence the Sherrif to make her more friendly to the group. Since the group is already under suspicion, I ruled that a straight up Diplomacy check is too easy of a roll for the players.
**The players were not using the Diplomacy Check to prove their innocence. There were the prerequisit Bluff and Sense Motive rolls... they were using hte Diplomacy to try and influence her to a more positive light.
My Original thought was to have them make opposed Dip Checks and the winner gains the "advantage" -- what that meant depended on the difference of the results.
Second thought was to have the player make a single roll and have the NPC's Diplomacy Bonus provide a penalty to the Player's Check.
Third thought was to make the Sherrif HOSTILE (but she was not really, just UNFRIENDLY at worst).
ANY THOUGHTS???
The first section of the skill reads:
Emphasis added is mine.SRD: Diplomacy said:...In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.
What is an "advantage"?
Does it relate to the chart included with the skill?
Or is that chart only used when it is NOT an opposed Diplomacy check?
If that's the case, when would you make opposed checks?
-- Is it only when two parties are trying to influence a third party?
-- Or is it used when two parties Diplomatically "Square" off against each other and they want to influence each other?*
*This is how the bind came up.
The Players encounter a town Sherrif. The Diplomatic Player attempts to influence the Sherrif to make her more friendly to the group. Since the group is already under suspicion, I ruled that a straight up Diplomacy check is too easy of a roll for the players.
**The players were not using the Diplomacy Check to prove their innocence. There were the prerequisit Bluff and Sense Motive rolls... they were using hte Diplomacy to try and influence her to a more positive light.
My Original thought was to have them make opposed Dip Checks and the winner gains the "advantage" -- what that meant depended on the difference of the results.
Second thought was to have the player make a single roll and have the NPC's Diplomacy Bonus provide a penalty to the Player's Check.
Third thought was to make the Sherrif HOSTILE (but she was not really, just UNFRIENDLY at worst).
ANY THOUGHTS???
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