Darklone
Registered User
Seconded. I want to live through stories, not enforce them.shilsen said:Personally, I think that's a horrible approach. As a DM, I'd never run a game, and as a player, I'd hate to be in a game where the DM would say, "Yeah, your dice may say that you just criticalled the BBEG, but since that wouldn't fit well with my story, you don't do so."
For me, the story is what emerges from the choices and actions of the players and how they interact with the world around them, and whenever dice are being rolled, they are being used to determine the outcome of such interactions.
Dice rolls create the best stories and the best heroics. Check out the story in my sig. If I would have cheated to let the PCs survive, it wouldn't have been that special. Not even special at all. As a player, I would have felt betrayed.
For me that's simple. An intelligent BBEG will probably fall for the PCs trick. Once. Next time he'll take care not to get into that situation again.So where does the end of that slippery slope lie? Should the BBEG be immune to the PCs' attacks just because the DM wants it to be? Should he automatically be able to escape, even if there isn't any mechnaical justification for it?
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