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<blockquote data-quote="Celebrim" data-source="post: 2318982" data-attributes="member: 4937"><p>Where did that pattern come from? It doesn't resemble anything in the rules.</p><p></p><p></p><p></p><p>It doesn't. I mean, at least under the rules as written it doesn't. Under the bizarre house rules above, it does. I don't plan on discussing them further, because there is no point. They aren't relevant to me, and griping about house rules is pointless. The rest of my discussion uses the rules as written at least as a starting point.</p><p></p><p></p><p></p><p>It would only do that if character had no particular reason to feel ill will to you, and a 36 is a pretty darn good Diplomacy roll. That's a +16 bonus plus the roll of a '20', or a +26 bonus with an average roll. If you've got a +26 diplomacy bonus, you'd <em>expect</em> to be able to easily win friends.</p><p></p><p></p><p></p><p>Which he should IMO. </p><p></p><p></p><p></p><p>Why? Do you think charisma is a dump stat or something?</p><p></p><p></p><p></p><p>Mostly because of your strange rules. For a person of average or better charisma, its almost impossible to accidently insult someone whose disposed to liking you badly enough for them to change thier mind. Or do you think charisma is a dump stat or something? </p><p></p><p>Haven't you noticed in the real world how important charisma usually is to a person's success?</p><p></p><p></p><p></p><p>Not really. I think that is because I tend to use the rules as written with the judicious application of circumstance modifiers. Which typically leads to an entirely different set of problems which have nothing to do with your complaints. Speaking of which, <a href="http://www.giantitp.com" target="_blank">http://www.giantitp.com</a>, has some excellent suggestions for standardizing circumstance modifiers and/or altering the diplomacy system.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2318982, member: 4937"] Where did that pattern come from? It doesn't resemble anything in the rules. It doesn't. I mean, at least under the rules as written it doesn't. Under the bizarre house rules above, it does. I don't plan on discussing them further, because there is no point. They aren't relevant to me, and griping about house rules is pointless. The rest of my discussion uses the rules as written at least as a starting point. It would only do that if character had no particular reason to feel ill will to you, and a 36 is a pretty darn good Diplomacy roll. That's a +16 bonus plus the roll of a '20', or a +26 bonus with an average roll. If you've got a +26 diplomacy bonus, you'd [i]expect[/i] to be able to easily win friends. Which he should IMO. Why? Do you think charisma is a dump stat or something? Mostly because of your strange rules. For a person of average or better charisma, its almost impossible to accidently insult someone whose disposed to liking you badly enough for them to change thier mind. Or do you think charisma is a dump stat or something? Haven't you noticed in the real world how important charisma usually is to a person's success? Not really. I think that is because I tend to use the rules as written with the judicious application of circumstance modifiers. Which typically leads to an entirely different set of problems which have nothing to do with your complaints. Speaking of which, [url]http://www.giantitp.com[/url], has some excellent suggestions for standardizing circumstance modifiers and/or altering the diplomacy system. [/QUOTE]
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