Chimera
First Post
I've noticed a "trend" of perhaps a pattern in the use of the Diplomacy skills by three different GMs I've played with. A pattern that I find disturbing.
A modified roll of 1 makes the person very angry and insulted.
A modified roll of 8 makes them like you a little less.
A modified roll of 12 is virtually "no effect".
A modified roll of 20 makes them your bud.
The problem for me is two-fold. One, I think they're too extremist on the degree of change due to the Diplomacy roll. There is no way that a Diplomacy check, in my eyes, should make the guy your lifelong enemy just because you rolled a 1, or your best buddy (effectively charmed) and/or do completely foolish things just because you rolled a 36.
The other is the pattern above. Below 10 makes for a negative result. Just barely above 10 means nothing. Only higher rolls mean anything. Certainly, in a higher level campaign or where you have a very charismatic talker, you can regularly achieve high numbers with less than average rolls. But when you are +0 or +2 or something similar, it appears that any Diplomacy you attempt has a better chance of making things worse than improving the situation.
One of the reasons this bothers me a great deal (and I will be discussing it with the GM in question this weekend), is that one of my GMs has been asking for Diplomacy rolls for every NPC interaction the PCs make, which is not only serious over-usage of the skill, but makes it extremely unwise for our non-diplomatic PCs to interact with anyone of note!
Has anyone else noted this problem in their games?
A modified roll of 1 makes the person very angry and insulted.
A modified roll of 8 makes them like you a little less.
A modified roll of 12 is virtually "no effect".
A modified roll of 20 makes them your bud.
The problem for me is two-fold. One, I think they're too extremist on the degree of change due to the Diplomacy roll. There is no way that a Diplomacy check, in my eyes, should make the guy your lifelong enemy just because you rolled a 1, or your best buddy (effectively charmed) and/or do completely foolish things just because you rolled a 36.
The other is the pattern above. Below 10 makes for a negative result. Just barely above 10 means nothing. Only higher rolls mean anything. Certainly, in a higher level campaign or where you have a very charismatic talker, you can regularly achieve high numbers with less than average rolls. But when you are +0 or +2 or something similar, it appears that any Diplomacy you attempt has a better chance of making things worse than improving the situation.
One of the reasons this bothers me a great deal (and I will be discussing it with the GM in question this weekend), is that one of my GMs has been asking for Diplomacy rolls for every NPC interaction the PCs make, which is not only serious over-usage of the skill, but makes it extremely unwise for our non-diplomatic PCs to interact with anyone of note!
Has anyone else noted this problem in their games?