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Diplomacy Skill Check Results
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<blockquote data-quote="Chimera" data-source="post: 2320436" data-attributes="member: 2002"><p>In the three cases I've mentioned, it's not an established house rule. Or at least, we were never told of this. The three GMs in question do not game with each other or even know each other. It is just a pattern I've noted in my recent gaming history.</p><p></p><p>As the rules state, the GM should determine the attitude of the NPC and then determine a Diplomacy DC to modify that attitude. Making a Diplomacy attempt should be a deliberate choice and it takes at least one minute to do. This is the way it should work. </p><p></p><p>However, these GMs have been using it more like the attitude check itself, making us roll everytime we interact and using it to determine the NPCs attitude toward us. With anything less than 10 generally being a negative result and only a high-teens or better result being positive. This means that a character without Diplomacy skill will generally recieve a negative reaction from at least half the people he meets, which is not completely reasonable.</p><p></p><p>Sorry <strong>Celebrim</strong>, but a Diplomacy check should only be made when one announces that one is attempting to use the Diplomacy skill. See RAW.</p><p></p><p>One of the GMs is only infrequent about this. It's not much of a problem in his game. One GM I'm no longer playing with. The other one is a major pain in this regard and I intend to speak to him about it.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2320436, member: 2002"] In the three cases I've mentioned, it's not an established house rule. Or at least, we were never told of this. The three GMs in question do not game with each other or even know each other. It is just a pattern I've noted in my recent gaming history. As the rules state, the GM should determine the attitude of the NPC and then determine a Diplomacy DC to modify that attitude. Making a Diplomacy attempt should be a deliberate choice and it takes at least one minute to do. This is the way it should work. However, these GMs have been using it more like the attitude check itself, making us roll everytime we interact and using it to determine the NPCs attitude toward us. With anything less than 10 generally being a negative result and only a high-teens or better result being positive. This means that a character without Diplomacy skill will generally recieve a negative reaction from at least half the people he meets, which is not completely reasonable. Sorry [b]Celebrim[/b], but a Diplomacy check should only be made when one announces that one is attempting to use the Diplomacy skill. See RAW. One of the GMs is only infrequent about this. It's not much of a problem in his game. One GM I'm no longer playing with. The other one is a major pain in this regard and I intend to speak to him about it. [/QUOTE]
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