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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="IcyCool" data-source="post: 2344354" data-attributes="member: 20308"><p>I believe the original reason for this was because he wanted to use the "redemption" rules in the Book of Exalted Deeds. *shudder* I should have never let anything from that book in my game.</p><p></p><p></p><p></p><p>Unless I have all foes/enemies attack him <em>on-sight</em>, he's got a decent chance of talking them down, giving him all of their stuff, and starting new lives as farmers. That's fun? Maybe for the paladin. I know the player would enjoy it. But I run a game with four other players. Watching the Paladin smack everyone around with Diplomacy is probably not high on their fun list. </p><p></p><p>Now, I've spoken to the player about it, and he's made <strong>leaps and bounds</strong> worth of progress about this. I feel that he is growing as a roleplayer. He's taking notice of the other players desire to have some of the spotlight. He sat down with me and tried to roleplay a haggling encounter (Diplomacy can be used to haggle apparently, whoo-ray for CV). I feel that I'm growing as a DM by trying to effectively deal with him. He's of the mind that he takes these super high numbers to represent that his character is good at something that he can't or doesn't think he can represent role-playing. I'm of the mind that you don't play a character you don't feel you can effectively represent through role-playing. So we're coming at this from different angles. But at least he's trying. And so I'm trying to come up with something that will make that challenging, rather than pathetically easy.</p><p></p><p>I guess I'll just have to set a limit on what each NPC is willing to do. No trading strings for castles, no matter how convincing you are.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2344354, member: 20308"] I believe the original reason for this was because he wanted to use the "redemption" rules in the Book of Exalted Deeds. *shudder* I should have never let anything from that book in my game. Unless I have all foes/enemies attack him [i]on-sight[/i], he's got a decent chance of talking them down, giving him all of their stuff, and starting new lives as farmers. That's fun? Maybe for the paladin. I know the player would enjoy it. But I run a game with four other players. Watching the Paladin smack everyone around with Diplomacy is probably not high on their fun list. Now, I've spoken to the player about it, and he's made [b]leaps and bounds[/b] worth of progress about this. I feel that he is growing as a roleplayer. He's taking notice of the other players desire to have some of the spotlight. He sat down with me and tried to roleplay a haggling encounter (Diplomacy can be used to haggle apparently, whoo-ray for CV). I feel that I'm growing as a DM by trying to effectively deal with him. He's of the mind that he takes these super high numbers to represent that his character is good at something that he can't or doesn't think he can represent role-playing. I'm of the mind that you don't play a character you don't feel you can effectively represent through role-playing. So we're coming at this from different angles. But at least he's trying. And so I'm trying to come up with something that will make that challenging, rather than pathetically easy. I guess I'll just have to set a limit on what each NPC is willing to do. No trading strings for castles, no matter how convincing you are. [/QUOTE]
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Diplomacy, the replacement for roleplaying.
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