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*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2344363" data-attributes="member: 20805"><p><strong>Diplomancy</strong></p><p></p><p>There is a book by Penumbra called ... er, forgot the name of the book. Anyway. Its about the whole politics/debate thing and has a nice set of indepth rules for this sort of thing.</p><p></p><p>While I agree that D20 is a roleplaying game, I also don't expect my players to be as well trained conversationists or music players as their characters are. Just like I dont expect them to toss off a fireball or weild a Glaive. </p><p></p><p>Anyway, one issue you have is allowing feats/items/abilities from lots of sources. This can cause balance issues, as you are discovering.</p><p></p><p>To curb this enthusiasm, without stepping on the players toes, I agree with the idea of setting time requirements for the check, and grant penalties for going over/under.</p><p>{Thanks Coredump.. I am stealing that idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>Also, in some circumstance.. such as the King deal you suggest.. it would be completely normal for a visitor to divest themselves of weapons, cloaks, circlets, and other magic items before being allowed into the kings audience chamber. </p><p></p><p> Using the Gianttip variant above, time impact penalties, and smart NPC's can draw this min-maxed Diplomat back into reign.</p><p></p><p> If you use Penumbra's system, you will need to allow the player to redo his sheet, which could be useful in a couple of ways.</p><p></p><p>One last item.. as the player is obviously enamored with the skill, create adventures that include encouters pivoting on the use of this skill. Give the party XP for defeating them and pit them against CR equivilents. Ensure that the deals he brokers follow him around.. as an Asimer Palidon it should not be long before people learn who he is and how good he is with his word. </p><p></p><p> "Excuse me sire, but I beg of you, can you go to the money lender and ask that he not foreclose on me and my 12 children this month? Next month the mountain passes will be open and my family can make it across to my sisters place. Please sire? My children will die if you cannot do this!"</p><p> The moneylender is a ranking member of the local guild and is definately hostile to a Palidin looking to stop him from his perfectly legal money....and quite persuasive himself! Instant moral dilemna! Whats a Palidon to do {with the whole town watching....}</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Also, isn't there something somewhere about Palidins and wealth?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2344363, member: 20805"] [b]Diplomancy[/b] There is a book by Penumbra called ... er, forgot the name of the book. Anyway. Its about the whole politics/debate thing and has a nice set of indepth rules for this sort of thing. While I agree that D20 is a roleplaying game, I also don't expect my players to be as well trained conversationists or music players as their characters are. Just like I dont expect them to toss off a fireball or weild a Glaive. Anyway, one issue you have is allowing feats/items/abilities from lots of sources. This can cause balance issues, as you are discovering. To curb this enthusiasm, without stepping on the players toes, I agree with the idea of setting time requirements for the check, and grant penalties for going over/under. {Thanks Coredump.. I am stealing that idea! :) } Also, in some circumstance.. such as the King deal you suggest.. it would be completely normal for a visitor to divest themselves of weapons, cloaks, circlets, and other magic items before being allowed into the kings audience chamber. Using the Gianttip variant above, time impact penalties, and smart NPC's can draw this min-maxed Diplomat back into reign. If you use Penumbra's system, you will need to allow the player to redo his sheet, which could be useful in a couple of ways. One last item.. as the player is obviously enamored with the skill, create adventures that include encouters pivoting on the use of this skill. Give the party XP for defeating them and pit them against CR equivilents. Ensure that the deals he brokers follow him around.. as an Asimer Palidon it should not be long before people learn who he is and how good he is with his word. "Excuse me sire, but I beg of you, can you go to the money lender and ask that he not foreclose on me and my 12 children this month? Next month the mountain passes will be open and my family can make it across to my sisters place. Please sire? My children will die if you cannot do this!" The moneylender is a ranking member of the local guild and is definately hostile to a Palidin looking to stop him from his perfectly legal money....and quite persuasive himself! Instant moral dilemna! Whats a Palidon to do {with the whole town watching....} :) Also, isn't there something somewhere about Palidins and wealth? [/QUOTE]
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Diplomacy, the replacement for roleplaying.
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