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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="Mistwell" data-source="post: 2345357" data-attributes="member: 2525"><p>This is much easier to do in Arcana Unearthed/Evolved. All you need is a 6th level Akashic for a 50 on your check, with no magic items.</p><p></p><p>Charisma 14, for +2 to Charisma skill checks. 9 ranks in Diplomacy. 5 ranks in Bluff, for a +2 synergy bonus to Diplomacy checks. 5 Ranks in Sense Motive, for a +2 synergy bonus to Diplomacy check. Feats: Born Leader (+4 Diplomacy checks, breaks diplomacy ties in your favor), Skill focus: Diplomacy (+3 Diplomacy), Skill Application: Diplomacy and Bluff (+2 Diplomacy), Tattoo Spell: Heightened Canny Effort (+10 to next skill check), Skill Mastery: Diplomacy + several other skills (allows you to take 10 when otherwise could not). Akashic Abilities used: Skill memory (+2 to skill check), and Skill Focus (the Akashic ability, and not the feat): Diplomacy ability (+4 to skill check).</p><p></p><p>So, you trigger your Skill Memory, seeking words of advice from the most charismatic people of the ages. You tap your tattoo. You take 10 on a Diplomacy check, using Skill Mastery. And there you go...you have a 50 for your Diplomacy check, which changes a hostile opponent to helpful. You can do this even in combat, since your feat allows you to take 10 even when threatened or distracted. -10 for doing it as a full round action, and you have a 40, still enough to end the encounter while making the former opponant a friend.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2345357, member: 2525"] This is much easier to do in Arcana Unearthed/Evolved. All you need is a 6th level Akashic for a 50 on your check, with no magic items. Charisma 14, for +2 to Charisma skill checks. 9 ranks in Diplomacy. 5 ranks in Bluff, for a +2 synergy bonus to Diplomacy checks. 5 Ranks in Sense Motive, for a +2 synergy bonus to Diplomacy check. Feats: Born Leader (+4 Diplomacy checks, breaks diplomacy ties in your favor), Skill focus: Diplomacy (+3 Diplomacy), Skill Application: Diplomacy and Bluff (+2 Diplomacy), Tattoo Spell: Heightened Canny Effort (+10 to next skill check), Skill Mastery: Diplomacy + several other skills (allows you to take 10 when otherwise could not). Akashic Abilities used: Skill memory (+2 to skill check), and Skill Focus (the Akashic ability, and not the feat): Diplomacy ability (+4 to skill check). So, you trigger your Skill Memory, seeking words of advice from the most charismatic people of the ages. You tap your tattoo. You take 10 on a Diplomacy check, using Skill Mastery. And there you go...you have a 50 for your Diplomacy check, which changes a hostile opponent to helpful. You can do this even in combat, since your feat allows you to take 10 even when threatened or distracted. -10 for doing it as a full round action, and you have a 40, still enough to end the encounter while making the former opponant a friend. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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