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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="Grogtar" data-source="post: 2346814" data-attributes="member: 28076"><p>All of the problems regarding diplomacy stem from one thing I think - the word "Helpful"</p><p> </p><p>I have a lot of friends I consider myself "Helpfull" towards. I recently helped on of them move. Note I did not move his stuff for him. Treat a NPC the same way and I think you will do fine.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I cant help but think this goes against everything D&D is about. D&D is not free-form story telling and I feel that it is important to mention that. If we want to just assign random, arbitrary numbers to things and then not tell your players. Thats like asking characters to not read the skill section of the players handbook. If you want to do that sort of free form story telling there are systems that allow you to do that and I suggest you go play one of them.</p><p> </p><p>But this isnt one of them. This is a system where the players and GM work together to tell a story of an adventure. This is not the DM telling his players about their lives. That would be sort of one way, and in my opinion - retarded.</p></blockquote><p></p>
[QUOTE="Grogtar, post: 2346814, member: 28076"] All of the problems regarding diplomacy stem from one thing I think - the word "Helpful" I have a lot of friends I consider myself "Helpfull" towards. I recently helped on of them move. Note I did not move his stuff for him. Treat a NPC the same way and I think you will do fine. I cant help but think this goes against everything D&D is about. D&D is not free-form story telling and I feel that it is important to mention that. If we want to just assign random, arbitrary numbers to things and then not tell your players. Thats like asking characters to not read the skill section of the players handbook. If you want to do that sort of free form story telling there are systems that allow you to do that and I suggest you go play one of them. But this isnt one of them. This is a system where the players and GM work together to tell a story of an adventure. This is not the DM telling his players about their lives. That would be sort of one way, and in my opinion - retarded. [/QUOTE]
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Diplomacy, the replacement for roleplaying.
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