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General Tabletop Discussion
*Pathfinder & Starfinder
Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="Quickleaf" data-source="post: 2346950" data-attributes="member: 20323"><p>It sounds like the "problem of degree": Just how much is the now-friendly NPC willing to do to help the PCs? How much will they compromise to meet the PC's request?</p><p></p><p>Answer #1 -- Create a new Diplomacy system that accounts for long periods of time. Imagine a vizier whittling away at the resolve of a king regarding marriage of his daughter. This (without the time aspect) is essentially what Atlas did in <em>Dynasties & Demagogues.</em></p><p></p><p>Answer #2 -- For each major NPC, write out what they are likely to do when Indiffieret, Friendly, Helpful, etc. Go beyond the description under Diplomacy and be specific. For example, for the Helpful king, you might write: <em> Consider marriage to a son or daughter. Support you and your family during a council meeting. Consider the case of your ally who was wrongly imprisoned. Provide you with an honor guard traveling through dangerous lands. Provide you with a writ of trade to explore distant lands (or at least hear your pitch). Consider a request to requisition troops in the name of the kingdom.</em></p><p></p><p>Answer #3 -- Tweak the Diplomacy skill, adding degress of success. In other words succeeding by 0-4, or by 5-9, or 10+ each has varying responses from the NPC being spoken with. Think of 0-4 as a good compromise, 5-9 as , and 10+ as. </p><p>In addition, these degrees of success could determine how much time it takes. So that, 0-4 might be weeks, 5-9 days, and 10+ minutes. </p><p><em>For example: Succeeding by 2 when attempting to requisition troops from the king might mean that the king offers you a compromise after 3 weeks, offering you 1/2 the contingent of soldiers you asked for, with reinforcements to arrive in another 3 weeks, provided you stay in contact with the king about what his troops are doing.</em></p><p></p><p>Answer #4 -- Introduce a reputation/allegiance/social status system that dictates what the limits of a character's Diplomacy skill are. For example, a landed knight has the ability to requisition troops from the king, while a peasant does not.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2346950, member: 20323"] It sounds like the "problem of degree": Just how much is the now-friendly NPC willing to do to help the PCs? How much will they compromise to meet the PC's request? Answer #1 -- Create a new Diplomacy system that accounts for long periods of time. Imagine a vizier whittling away at the resolve of a king regarding marriage of his daughter. This (without the time aspect) is essentially what Atlas did in [I]Dynasties & Demagogues.[/I] Answer #2 -- For each major NPC, write out what they are likely to do when Indiffieret, Friendly, Helpful, etc. Go beyond the description under Diplomacy and be specific. For example, for the Helpful king, you might write: [I] Consider marriage to a son or daughter. Support you and your family during a council meeting. Consider the case of your ally who was wrongly imprisoned. Provide you with an honor guard traveling through dangerous lands. Provide you with a writ of trade to explore distant lands (or at least hear your pitch). Consider a request to requisition troops in the name of the kingdom.[/I] Answer #3 -- Tweak the Diplomacy skill, adding degress of success. In other words succeeding by 0-4, or by 5-9, or 10+ each has varying responses from the NPC being spoken with. Think of 0-4 as a good compromise, 5-9 as , and 10+ as. In addition, these degrees of success could determine how much time it takes. So that, 0-4 might be weeks, 5-9 days, and 10+ minutes. [I]For example: Succeeding by 2 when attempting to requisition troops from the king might mean that the king offers you a compromise after 3 weeks, offering you 1/2 the contingent of soldiers you asked for, with reinforcements to arrive in another 3 weeks, provided you stay in contact with the king about what his troops are doing.[/I] Answer #4 -- Introduce a reputation/allegiance/social status system that dictates what the limits of a character's Diplomacy skill are. For example, a landed knight has the ability to requisition troops from the king, while a peasant does not. [/QUOTE]
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Diplomacy, the replacement for roleplaying.
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