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Diplomacy, the replacement for roleplaying.
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<blockquote data-quote="Quickleaf" data-source="post: 2348462" data-attributes="member: 20323"><p>The only way I could see 100 peasants making an effect on the king is each day for 100 days you come to the king's court with a peasant and represent their mournful case of how the king's new tax laws have ruined their family.</p><p></p><p>You choose to <strong>Delay Skill Check</strong>, which allows you to accrue modifiers over a long period of time. This is a new rule. So with each visit you gain a +2 modifier to your 100-day long Diplomacy check.</p><p></p><p>After 20 days are up, you are starting to gain a reputation in court as the annoying socialist. The king's viziers realize that you are starting to impact the king who questions his tax policies. His 6 viziers remind him that they put him on the throne, not the peasantry. They remind the king of all the new harem and hanging gardens he will build with the new income, of the great library he will design, of the statue he will make of himself beside his forefathers. Together they give the king +12 on his Diplomacy check. They could choose the <strong>Delay Skill Check </strong>option, but they also know you'll be back tomorrow to whittle away at the king's resolve. Thus, they set up the king with an unexpected visitor this week. With his mom on the way, the king hastens to resolve important affairs of state.</p><p></p><p>On the 25th day, you have just presented the 25th peasant's case (+25) when the king informs you that he has other business to attend to and that he has reached a decision about the tax law.</p><p></p><p>You roll your Diplomacy +25. The King would roll his, but the fact of the matter is that one of his viziers is better equipped to handle this, and speaks up on the king's behalf. Thus the roll for the royal court is the lead vizier's Diplomacy +12. The DM decides that since this goes down in the royal court, the vizier gets a +5 circumstance bonus.</p><p></p><p>End result? If you've convinced the king he has been touched by something the peasants said during the last 25 days (possibly compassion, possibly fear), and a debate now begins (ala Dynasties & Demagogues) or a he simply makes a more lenient tax ruling.</p><p></p><p>The lesson? Maximum of one person can aid another in a Diplomacy attempt, unless using the <strong>delay skill check</strong> option, in which case each day an additional supporter can be added to the cause. However, the people you are negotiating with may opt to <strong>hasten the decision</strong>, screwing your plan for a really high diplomacy modifier. Alternately they may opt to <strong>unnecessarily delay</strong> your plan. And voila! Bureaucracy.</p><p></p><p>The application? Congresses and councils. Religions. Trading empires. All with one convenient Diplomacy check (after 100 days of role-playing)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2348462, member: 20323"] The only way I could see 100 peasants making an effect on the king is each day for 100 days you come to the king's court with a peasant and represent their mournful case of how the king's new tax laws have ruined their family. You choose to [B]Delay Skill Check[/B], which allows you to accrue modifiers over a long period of time. This is a new rule. So with each visit you gain a +2 modifier to your 100-day long Diplomacy check. After 20 days are up, you are starting to gain a reputation in court as the annoying socialist. The king's viziers realize that you are starting to impact the king who questions his tax policies. His 6 viziers remind him that they put him on the throne, not the peasantry. They remind the king of all the new harem and hanging gardens he will build with the new income, of the great library he will design, of the statue he will make of himself beside his forefathers. Together they give the king +12 on his Diplomacy check. They could choose the [B]Delay Skill Check [/B]option, but they also know you'll be back tomorrow to whittle away at the king's resolve. Thus, they set up the king with an unexpected visitor this week. With his mom on the way, the king hastens to resolve important affairs of state. On the 25th day, you have just presented the 25th peasant's case (+25) when the king informs you that he has other business to attend to and that he has reached a decision about the tax law. You roll your Diplomacy +25. The King would roll his, but the fact of the matter is that one of his viziers is better equipped to handle this, and speaks up on the king's behalf. Thus the roll for the royal court is the lead vizier's Diplomacy +12. The DM decides that since this goes down in the royal court, the vizier gets a +5 circumstance bonus. End result? If you've convinced the king he has been touched by something the peasants said during the last 25 days (possibly compassion, possibly fear), and a debate now begins (ala Dynasties & Demagogues) or a he simply makes a more lenient tax ruling. The lesson? Maximum of one person can aid another in a Diplomacy attempt, unless using the [B]delay skill check[/B] option, in which case each day an additional supporter can be added to the cause. However, the people you are negotiating with may opt to [B]hasten the decision[/B], screwing your plan for a really high diplomacy modifier. Alternately they may opt to [B]unnecessarily delay[/B] your plan. And voila! Bureaucracy. The application? Congresses and councils. Religions. Trading empires. All with one convenient Diplomacy check (after 100 days of role-playing) [/QUOTE]
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