HP Rolls 1,4 (eww)
Here she is, baring items, I'll write up her background tomorow, but I think I have most of if fleshed out. Whenever Rystil answers the questions, I'll be able to finish it. She origionated from Arris but ended up in Amarathia to be true to her Nymph Heritage, so whatever monitary system is most appropriate I need that info as well
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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Code:
[B]Name:[/B] Vasha Springborne
[B]Class:[/B] Ecomancer
[B]Race:[/B] Nymph: Naiad
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B]
[B]Str:[/B] 5 -3 (9) [B]Level:[/B] 3 [B]XP:[/B] 4500/6000
[B]Dex:[/B] 15 +2 (13) [B]BAB:[/B] +1 [B]HP:[/B] 16 (3d6+3)
[B]Con:[/B] 13 +1 (13) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 19 +4 (17) [B]Speed:[/B] 30' [B]Spell Res:[/B] XX
[B]Wis:[/B] 18 +4 (16) [B]Init:[/B] +2 [B]Spell Save:[/B] +X
[B]Cha:[/B] 18 +4 (14) [B]ACP:[/B] -0 [B]Spell Fail:[/B] XX%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +2 +0 +0 +0 15
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +2
[B]Ref:[/B] 1 +2 +3
[B]Will:[/B] 3 +4 +7
[B]Weapon Attack Damage Critical[/B]
Quarterstaff +X 1d6-3 20x2
Dagger (10') -2(+3) 1d4-3 19-20x2
Ranged Spell Attack +3 - 20X2
Touch Spell Attack -2 - 20x2
[B]Languages:[/B] Seelie, Valsian, Mojiin, Eldish, Conasan
[B]Abilities:[/B]
Nature Sense
Woodland Stride
Nature's Bounty
Spellcasting:
Spell Points: 20
Prepaired: 8/6/4
Known
Divine: All Druid
Arcane:
0: All
1st:
Reduce Person
Magic Missile
Shield
Comprehend Languages
Hypnotism
Charm Person
Ray of Enfeeblement
Feather Fall
Color Spray
Floating Disk
2nd:
Scorching Ray
Web
Glitterdust
[B]Feats:[/B]
1 Augment Summoning
E1 Spell Focus: Conjuration
3 Extend Spell
[B]Skill Points:[/B] 48 [B]Max Ranks:[/B] 6/3
[B]Skills Ranks Mod Misc Total[/B]
Concentration 6 +1 +7
Diplomacy 5 +4 +9
Handle Animal 5 +4 +9
Heal 5 +4 +9
Kn: Arcane 5 +4 +9
Kn: Geography 5 +4 +9
Kn: Nature 5 +4 +4 +13
Listen 1 +4 +5
Spellcraft 5 +4 +2 +11(13)
Spot 1 +4 +5
Survival 5 +4 +2 +11
[B]Equipment: Cost Weight[/B]
Quarterstaff 0 2
Dagger 2 1
Shimmersilk Dress 1000 2
Grey Bag of Tricks 4725
Cloak of Resistance +1 750
Handy Haversack 1500
-5 Food Stuffs 5 2.5
-5 Waterskins (Spring) 5 20
-50' Silk Rope 10 5
-Sunrod 2 1
-Flint & Steel 1
[B]Total Weight:[/B]5lb [B]Money:[/B]
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 16 33 50 50 250
[B]Age:[/B] 24 (Looks barely 18)
[B]Height:[/B] 5'1"
[B]Weight:[/B] 92lb
[B]Eyes:[/B] Vibrant Blue
[B]Hair:[/B] Golden Blonde
[B]Skin:[/B] Light Beige
Spell Points: 20
Spell Poinst Used:
Prepaired: 8/5/3
Level DC Arc/Div
0: DC 14/14
Detect Magic
Cure Minor Wounds
Create Water
Prestigitation
Mending
Rau of Frost
Light
Mage Hand
1st: DC 15/15
Summon Natures Ally I
Cure Light Wounds
Goodberry
Shield
Entangle
2nd: DC 16/16
Summon Natures Ally II
Barkskin
Scorching Ray
Appearance: Vasha looks like a voluptuous young girl, barely 18, with long flowing blonde hair and eyes of a vibrant blue. Her pale skill glistens as water droplets glisten off it. Her vibrant blue shimmer-silk hugs her curvatious body tightly and matches her eyes. She carries a walking staff and dagger, as well as a haversack.
Background: Desperate for help in battling the Dragonlords on Arris, the Valsian Ecomancer Marrik ai’Khala sought help in Amaranthia. Knowing little of nymphs other than their bond with nature, he told those who would listen his plight, how the few oasis’s were being destroyed by the power-hungry Dragonlords. One Naiad, Ashana Springs, took pity on the poor man, and eventually agreed to return to Arris with him. For some time, the two of them defended what oasis they could, and in the process fell in love. Less than two years after Ashana gave birth to a half-nymph daughter, who they named Vasha yn’Springs to honor her nymph heritage.
Vasha was taught they ways of the Ecomancer by her father. She learned how to tap nature for mana at a young age, but she learned how to do it while not robbing it. As she got older, her father found a large puppy, and he and Vasha cared for him and raised him. Vasha named him Puddles because it loved to play in water. Vasha and her mother were close as well, with her mother telling her tales of the beauty of Amaranthia, hoping some day to share it with her daughter.
The family had managed to setup a home at one of the desert oasis’s, and as Vasha grew older, the family dealt with the Dragonlords less. Marrik thought they had been growing weary of attacking, and grew lax in his preparations as time went on. That proved costly, as a Dragonlord assassin took him down while he was away from their home. Ashana knew something was immediately wrong. She grabbed her daughter and puddles and fled. They were not even a mile away when a blast of arcane fire came down upon their home, decimating it.
Ashana took Vasha and brought her back to Amaranthia. Vasha eventually grew envious of her mother’s connection to nature as a Nymph, and asked to become a full nymph. She became a full nymph shortly afterwards, and has made her mother proud. She changed her name to Vasha Sprignborne, and only recently has she become old enough to be considered an adult. Vasha hopes to move beyond Amaranthia and perhaps some day find out why her father was killed. Vasha’s last link to her father is her dog Puddles, who has grown quite large over time.
Puddles
Large Dog (Riding)
Medium Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Base Attack/Grapple: +3/+6
Attack: Bite +7 melee (1d6+4)
Full Attack: Bite +7 melee (1d6+4)
Special Attack: Trip
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 16, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +9, Listen +6, Spot +6, Swim +4, Survival +3*
Feats: Alertness, Track, Weapon Focus (Bite)
Combat
Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent