Dire Ram

Grazzt

Demon Lord
Dire Ram
Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +1 (Dex)
Speed: 40 ft
AC: 16 (-1 size, +2 Dex, +5 natural)
Attacks: Butt +9 melee
Damage: Butt 2d6+10
Face/Reach: 5 ft by 10 ft/5 ft
Special Attacks: Ferocity
Special Qualities: Scent
Saves: Fort +7, Ref +5, Will +1
Abilities: Str 24, Dex 13, Con 16, Int 1, Wis 11, Cha 4
Skills: Listen +6, Spot +6
Climate/Terrain: Temperate mountains, hills, and plains
Organization: Solitary
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-9 HD (Large); 10-15 HD (Huge)

<n>Dire rams are larger, meaner cousins of normal rams. They can grow to a length of 20 feet and weigh as much as 3,000 pounds.

Combat
A dire ram charges its opponents, trying to butt them with its horns.

Ferocity (Ex): A dire ram is such a tenacious combatant that it continues to fight without penalty even while disabled or dying (see page 129 in the PHB).

<4>15. Copyright Notice
<n>Author Scott Greene (c) 2002.
 

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Excellent!!! I can't believe I didn't think of rams in that dire raven post. Yet another dire animal to torment players with.
 


A Dragon Magazine bestiary article called them BATTERING RAMS. I like them, I have them in my mountains, esp the Thunderpeaks and Iron Mountain. They make seemingly innocuous local eyes for the dragon to spy thru.
 

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