EOL
First Post
"Legacy of Horrors" designed for characters of 10th level but scalable for levels 7 through 13 is now available to paid subscribers of DireKobold.com. Legacy is a desert adventure with conflicting factions and gruesome new monsters.
To paraphrase from today's "View from the Bushes":
If your paying attention (and came here via the homepage) you'll notice that we just released another adventure. As I mentioned earlier the "Snippet" for the adventure will be available in about a week, in the hope that there is someone, somewhere who can't wait a week for the new OGC and that will be the difference between them subscribing and not subscribing, or maybe I'm just doing it to be mean you can never tell with me. The author, Don Mappin, is local so unlike most of the freelancers I've worked with, I've actually met him in person (a hell of a nice guy). Of course this also means he's met me in person, and those psychic scars won't heal anytime soon.
What attracted me to this adventure was the way that it could easily be played by characters from all parts of the moral continuum. Most adventures are written with a specific heroic plotline, and to be frank I think most parties act in what is at least a vaguely heroic fashion, but it's always nice to have the option to be greedy rather than generous, duplicitious rather than trustworthy, scruffy rather than clean-shaven...
To paraphrase from today's "View from the Bushes":
If your paying attention (and came here via the homepage) you'll notice that we just released another adventure. As I mentioned earlier the "Snippet" for the adventure will be available in about a week, in the hope that there is someone, somewhere who can't wait a week for the new OGC and that will be the difference between them subscribing and not subscribing, or maybe I'm just doing it to be mean you can never tell with me. The author, Don Mappin, is local so unlike most of the freelancers I've worked with, I've actually met him in person (a hell of a nice guy). Of course this also means he's met me in person, and those psychic scars won't heal anytime soon.
What attracted me to this adventure was the way that it could easily be played by characters from all parts of the moral continuum. Most adventures are written with a specific heroic plotline, and to be frank I think most parties act in what is at least a vaguely heroic fashion, but it's always nice to have the option to be greedy rather than generous, duplicitious rather than trustworthy, scruffy rather than clean-shaven...