Nifft
Penguin Herder
It's worked pretty well in practice up through level 16.Roman said:This is pretty interesting. It makes the negative hit point buffer more relevant at higher levels.
However, the only think keeping Disabled relevant is my game's Fate Point system (which works similarly to how a SW Saga Force Point can save your butt). If you extend Disabled, you'll want to look closely at expected damage output at each level. Basically, I didn't expect my PCs to spend much time Disabled, so what happens when they get thwacked while Disabled wasn't a big concern -- they can always spend another Fate Point to mitigate any degree of thwacking, and their one Strenuous action better be to get healing, or they're done anyway.
That's been my experience. Hope it's helpful.

Cheers, -- N