No, only by thinking too hard about fantasy can you construct the necessary machinery by which to make sense of a deathknight with fireball and wall of ice. Thus, said deathknight is dumb.Lizard said:Only if you think too hard about fantasy.
No, only by thinking too hard about fantasy can you construct the necessary machinery by which to make sense of a deathknight with fireball and wall of ice. Thus, said deathknight is dumb.Lizard said:Only if you think too hard about fantasy.
From what I've seen, very.Plane Sailing said:I wonder how easy or practical it will be to re-include multi-role creatures into D&D
Lizard said:Probably better to build a variant monster for each role.
So if you want a fireball hurling Deathknight, build it as an archer who shoots arrows which erupt "with necrotic flame" where they hit.
hong said:No, only by thinking too hard about fantasy can you construct the necessary machinery by which to make sense of a deathknight with fireball and wall of ice. Thus, said deathknight is dumb.
Plane Sailing said:Although that is possible, I *like* the idea of monsters which fulfil more than one role by themselves. I *like* the fighting deathknight who can also hurl fireballs. I'd like to be able to arrange some fights where instead of being pitted against 1 soldier and 1 controller, you have 2 soldier/controllers who can act in either role.
This is just an opinion. Deathknights may have been built into 4e as soldiers, but in previous editions, the last thing they could be equated to were soldiers.Yeah, but he's meant to be a soldier rather than artillery. His job is to lock people down on him and dish out damage rather than stand in the back and lob out damage at a distance.
Well, it was so "poorly conceived" that it survived 4 editions of D&D! However, with so many powers being downgraded or dropped, I can't really call it an improvement, though I would have to agree that it has been brought "in line" with 4e.I would suggest that the old Deathknight was poorly conceived, and has now been brought into line and improved.
There was never really a good reason why a Daethknight, a soldier basically, was lobbing fireballs. It seems incongruous in retrospect.
DKs were never really soldiers. They were knights, shock troops, cavalry, commanders, reinforcements in life. They were always a step above "soldiers". And being created by deities or demons, they were given powers that few mortals or undead possess. That hardly seems incongruous.A deathknight with fireball and wall of ice is dumb. If 4E removes fireballs and walls of ice, then this is good.
keterys said:Or just add the Wizard template. Poof, Wall of Ice and Fireball, whee![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.