airwalkrr said:That is because the game designers did a good job of making them balanced. If any of them were jumping off the page, that would be a clear sign that they were too good.
airwalkrr said:That is because the game designers did a good job of making them balanced. If any of them were jumping off the page, that would be a clear sign that they were too good.
Voadam said:Transmute Rock to Lava, Tsunami, Greater Whirlwind, and Nature's Avatar sound promising. though Whirlwind is admittedly more of the same.
Mouseferatu said:Hmm... I don't necessarily agree with that. I think it's possible to design spells that are interesting enough to scream "Me! Me! Take me!" without necessarily being overpowered. I just think 8th and 9th-level spells have fewer of those than many of the levels below.
Crothian said:My biggest problem is it seems most spells are combat spells. There really needs to be some core spells that don't blow things up or cause damage and death.
Crothian said:My biggest problem is it seems most spells are combat spells. There really needs to be some core spells that don't blow things up or cause damage and death.
I agree with that, at least for the Druid. The Wizard definitely has some neat choices at high levels. What would be cool for the Druid is something interesting and flavourful, plus oozing with power to indicate its status at the highest tier of spells, though not necessarily overpowering compared to other ninth level spells. Like something like this could be cool:Mouseferatu said:Hmm... I don't necessarily agree with that. I think it's possible to design spells that are interesting enough to scream "Me! Me! Take me!" without necessarily being overpowered. I just think 8th and 9th-level spells have fewer of those than many of the levels below.
Shapechange is pretty cool, though. Can't argue that.It's still just "more of the same, but better," though.
Crothian said:My biggest problem is it seems most spells are combat spells. There really needs to be some core spells that don't blow things up or cause damage and death.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.