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Disarm too Easy?
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<blockquote data-quote="moritheil" data-source="post: 2143789" data-attributes="member: 30610"><p>That's entirely the point. The players should never, ever get away with throwing trash at the DM; the DM can always throw uglier trash at them. If the group keeps getting their weapons sundered by enemies, they're going to realize exactly how annoying sunder can be, as well as needing new weapons, which will encourage them to not automatically think "sunder" every action they take.</p><p></p><p>If your players are disarming in circumstances where you think it would be unrealistic (or with unrealistic frequency), well, that's why locked gauntlets exist. Suddenly they can't disarm, and their entire strategy falls apart, forcing them to think on their feet.</p><p></p><p>A game should not have all disarm/sunder actions, but neither should it have none. The main complaint I see from you here is that there is no variety. So change things and force them to mix it up.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2143789, member: 30610"] That's entirely the point. The players should never, ever get away with throwing trash at the DM; the DM can always throw uglier trash at them. If the group keeps getting their weapons sundered by enemies, they're going to realize exactly how annoying sunder can be, as well as needing new weapons, which will encourage them to not automatically think "sunder" every action they take. If your players are disarming in circumstances where you think it would be unrealistic (or with unrealistic frequency), well, that's why locked gauntlets exist. Suddenly they can't disarm, and their entire strategy falls apart, forcing them to think on their feet. A game should not have all disarm/sunder actions, but neither should it have none. The main complaint I see from you here is that there is no variety. So change things and force them to mix it up. [/QUOTE]
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Disarm too Easy?
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