Disbelieving and Illusion: what kind of action?

roguerouge

First Post
What kind of action (free, move, standard, full-round, other) is actively disbelieving an illusion?

I'm talking about after having failed your save the first time, the player decides that something's not right and wants another crack at it.
 

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This may help you:
Rules of the Game: Illusions parts 1, 2, 3, and 4.

Now, I'd personally take everything Skip Williams says with a grain of salt, but there you go...
 

If the player fails the save, he believes it to be real. He'd need some in-game reason to be suspiscious and get a new try, he can't just decide to roll again. And there's already rules for getting a new save (for no action cost) if an ally points out it's an illusion, or being presented with incontrivertible proof it's fake, etc... So I don't see many situations where this would even be an issue. But if it were...I'd rule it like Move Silently, Jump, etc... It has no action on its own typically. The attempt to disbelieve is part of the action used to discern if it is real. For example, when making spot or listen checks that are NOT reactive, it is typically a move action. If he happened to have the Quick Reconniter feat, the player could examine an illusion and get a new save as a free action, I suppose (again, assuming a legitimate reason to be doing so to begin with).
 

We just went through this scenario not that long ago - and it was a painful argument about what a player knows and what a PC knows mixed in with a DM who ran illusions poorly.

Basically if a PC fails an illusion saving throw he believes it to be true and is not entitled to another saving throw unless circumstances change (more evidence, someone points it out as an illusion, special feat, etc.)

And in general all saving throws are of the free or no-action type of actions.
 

Got it. The PC had a legit reason for getting a second chance, but I made it a move action to try again. I figured that I'd rather err on the side of giving illusionists more power than less.
 

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