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Disbelieving Invisibility?
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<blockquote data-quote="insanogeddon" data-source="post: 4738271" data-attributes="member: 82822"><p><strong>I learnt colllawing : o</strong></p><p></p><p><strong>Invisibility</strong></p><p></p><p><strong><span style="color: red">Illusion (Glamer)</span></strong></p><p> </p><p><strong>Level</strong>: Brd 2, Sor/Wiz 2, Trickery 2 <strong>Components</strong>: V, S, M/DF <strong>Casting Time</strong>: 1 standard action <strong>Range</strong>: Personal or touch <strong>Target</strong>: You or a creature or object weighing no more than 100 lb./level <strong>Duration</strong>: 1 min./level (D) <strong>Saving Throw</strong>: Will negates (harmless) or Will negates (harmless, object) <strong>Spell Resistance</strong>: Yes (harmless) or Yes (harmless, object)</p><p> </p><p> </p><p><span style="color: lime">Seems it has a target, it gets a save (harnmless) as it doesn't damage.</span></p><p><span style="color: lime">SR even Applies. It seems to indicate some illusions get instant saves but ALL can be disbelieved once interacted with.... thats really the point over older editionas and there wonderfully broken illusion shnanagans..</span></p><p> </p><p>Because figments and <span style="color: red"><strong>glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can</strong>.</span> They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.</p><p>A figment’s AC is equal to 10 + its size modifier.</p><p><strong>Glamer</strong>: A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.</p><p><strong>Saving Throws and Illusions (Disbelief)</strong>: Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.</p><p>A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.</p><p> </p><p><span style="color: red"><strong>My question is if it cannot reproduce real effects and isn't a divination how can I cast it on a door and see the entire contents of a room as if the real door was not there......</strong></span></p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4738271, member: 82822"] [b]I learnt colllawing : o[/b] [B]Invisibility[/B] [B][COLOR=red]Illusion (Glamer)[/COLOR][/B] [B][/B] [B]Level[/B]: Brd 2, Sor/Wiz 2, Trickery 2 [B]Components[/B]: V, S, M/DF [B]Casting Time[/B]: 1 standard action [B]Range[/B]: Personal or touch [B]Target[/B]: You or a creature or object weighing no more than 100 lb./level [B]Duration[/B]: 1 min./level (D) [B]Saving Throw[/B]: Will negates (harmless) or Will negates (harmless, object) [B]Spell Resistance[/B]: Yes (harmless) or Yes (harmless, object) [COLOR=lime]Seems it has a target, it gets a save (harnmless) as it doesn't damage.[/COLOR] [COLOR=lime]SR even Applies. It seems to indicate some illusions get instant saves but ALL can be disbelieved once interacted with.... thats really the point over older editionas and there wonderfully broken illusion shnanagans..[/COLOR] [COLOR=lime][/COLOR] Because figments and [COLOR=red][B]glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can[/B].[/COLOR] They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly. A figment’s AC is equal to 10 + its size modifier. [B]Glamer[/B]: A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. [B]Saving Throws and Illusions (Disbelief)[/B]: Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. [COLOR=red][B]My question is if it cannot reproduce real effects and isn't a divination how can I cast it on a door and see the entire contents of a room as if the real door was not there......[/B][/COLOR] [/QUOTE]
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