Zenon said:For wizards and sorcerers it's a little easier, dump a magic missile barrage into the mirror images, one missile per image (and the caster may be included in there). When the missile hits and it's an image, it goes away automatically. If one actually happens to randomly hit the caster, he won't go away and you just pinpointed him for your friends until he gets to move/go on his round again and can mix himself back up with the images.
Galfridus said:"Can't use vision or hearing to distinguish," so that's not going to work.
When the character and the mirror image separate, observers can’t use vision or hearing to tell which one is the character and which the image.
An attacker must be able to see the images to be fooled. If the character is invisible or an attacker shuts her eyes, the spell has no effect, though being unable to see carries the same penalties as being blinded: In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers’ attack rolls (they are effectively invisible), moves at half speed, and suffers a –4 penalty on most Strength- and Dexterity-based skills.
gnfnrf said:I don't think that this works. Magic missile can only target creatures, so would fizzle against the images. This may briefly tell you which is the real wizard, but not once they re-merge and sort again on his move.
Christian said:
For heaven's sake, don't start this argument again. Rest assured that some people will agree with you, some people will think you're deranged (me, for instance-magic missile is not a general 'detect illusion' spell), and nobody will ever be able to sway anybody else's opinion on the matter. Trust me.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.