Agent Oracle
First Post
Other things that the players can run into dashing madly through the forest:
-Breir patches: Lots of plants use big, nasty thorns to protect their centers. Even wearing armor it's impossible to run through these places without getting scratched up. hp-loss-a-palooza
-Sudden terrain variances: Every once in a while, you'll come to a completely unexpected feature of the ground in a forest... things like sinkholes, Erosion, even the occasional dead tree that's fallen will cause the path to be drasticly altered. Nothing says "we're screwed!" quite like a huge tree that collapsed just ahead of you...
-Glacial Remnants: If the forest is in a one-time glacial valley, or a glacier has ever covered the land that is now a forest (the last ice age perhaps?) there could be the occasional "obscenely large boulder" which is there for no reason...
-Breir patches: Lots of plants use big, nasty thorns to protect their centers. Even wearing armor it's impossible to run through these places without getting scratched up. hp-loss-a-palooza
-Sudden terrain variances: Every once in a while, you'll come to a completely unexpected feature of the ground in a forest... things like sinkholes, Erosion, even the occasional dead tree that's fallen will cause the path to be drasticly altered. Nothing says "we're screwed!" quite like a huge tree that collapsed just ahead of you...
-Glacial Remnants: If the forest is in a one-time glacial valley, or a glacier has ever covered the land that is now a forest (the last ice age perhaps?) there could be the occasional "obscenely large boulder" which is there for no reason...