rgard
Adventurer
How would you discourage players/the party from killing everyone and everything they could otherwise get away with killing? I mean, they could subdue some monsters and mind-dominated people, or they can kill everyone in the room? How do you get them to kill only when they have to and otherwise avoid turning it all into "Blood Meridian, the RPG"?
The "Blood Meridian RPG" thing, is from a guy I don't like, but if you know the book and how bloody game can turn, as a joke it is not too far off the mark.
The husband and I have been thinking about an XP bonus (+10% is easy to figure) for dealing with monsters and things that do not involve mass murder and burning down everything and looting and scalping the corpses.
I've had this before in games I've DM'd.
I wouldn't change the game in the form of awarding bonus xps for peaceful resolution nor would I stop giving xps for killing stuff. If you want to go those routes, it's best not to change in mid-campaign, but better to have those rules in a new campaign.
My solution is apply reasonable reactions to the party's actions in game.
If the PCs keep their mouths shut and don't brag about it, they can get away with it for awhile; especially when fighting monsters whose kin don't have access to divination spells.
Eventually they will whack someone who has friends or kin who will want to figure out what happened and the friends and or kin will find out who killed the NPCs in question either through basic detective work or divination spells.
You can give the PCs a hint as to what is up in the form of a single NPC who calls them out on what they did. He/she attacks them trying to avenge the death and they will probably kill him or her.
You can also have the local law visit them and warn them to cease their behavior or they will have prices on their heads.
If they don't get the message you are free to escalate.
Thanks,
Rich